Path of Exile

Path of Exile Dev Tracker




29 Jun

Comment

" riot42lol wrote: Most of us did not know we needed cool character posing and put it good location. I mean, that has nothing to do with "Well-Dress" part, does it?



The poses and location of each entry aren't part of our judgement requirements. These are screenshots we took by taking player's submitted outfits and recreating them in order to highlight some of the competition entries!

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Later today, we're planning to deploy 3.18.1c which includes a few improvements and bug fixes. In this news post we've prepared a preview of its patch notes.

The following patch notes are still subject to change prior to the patch's deployment. We'll deploy the 3.18.1c update on consoles as soon as possible after its release on PC.

3.18.1c Patch Notes

This patch contains further improvements to Path of Exile's texture system, alongside a number of general improvements and bug fixes.

General Improvements and Changes


  • Improved the texture system's memory usage and performance.

  • Heist Contracts and Blueprints now display which job level requirements are unmet in red.

  • You can now change the keybind for openi...
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We're in the final week of the Well-dressed Exile Competition before entries close on July 4th (PDT)! Here's our last set of highlights where we replicated your outfits to take our own screenshots. Feel free to use them as wallpapers! Check them out below!

Premium Category



Vanetrik1




Ximia



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28 Jun

We recently asked Dominic, one of our Sound Designers, to share some insights into the process of designing audio for the Sentinel League. Check out the article on our website {LINK REMOVED}here if you're looking for a sneak peek into our development process.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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We recently asked Dominic, one of our Sound Designers, to share some insights into the process of designing audio for the Sentinel League. Check out the article below if you're looking for a sneak peek into our development process.




Hello! I’m Dominic, one of the audio engineers on the team at GGG. Recently you all would have been enjoying our latest league, Sentinel. I thought I would share a little on the design process from an audio team member’s perspective.

The sound design for Sentinel was a challenge. We aim for a dark and gritty sound in Wraeclast, so how do we make these enigmatic and technologically ancient sentinels fit into that world? The first part was easy. We needed a set of emerging, attack/empower and submerge audio. With the words metallic, ancient and enigmatic in mind, I went str... Read more

27 Jun

Comment

Originally posted by EchoLocation8

Repeated skills I don't think ever contribute towards things like Ruthless.

Think of it this way: you are not attacking 3 times. You are attacking once, with 2 copies.

With Multistrike, your 3 attacks would hit 9 times. Ruthless would be applied to the 7th, 8th, and 9th hit.

See: https://www.poewiki.net/wiki/Ruthless_Support

Relevant:

When supported by Multistrike Support, Ruthless blows work differently, instead of occurring every third hit, it occurs every third multistrike.

Think of it this way: you are not attacking 3 times. You are attacking once, with 2 copies.

With Multistrike, your 3 attacks would hit 9 times. Ruthless would be applied to the 7th, 8th, and 9th hit.

This is pretty much correct.

When supported by Multistrike Support, Ruthless blows work differently, instead of occurring every third hit, it occurs every third multistrike.

This quoted part is technically incorrect, in that nothing about how Ruthless Blows work is actually different with Multistrike to without. They are simply completely different effects which care about fundamentally different things - and neither of them care about a number of hits.

Ruthless explicitly tracks how many times you use the skill. When you push the button (or leave it held when finishing the previous skill use) and pay the cost of the skill to start doing it,...

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Our community is filled with heaps of talent, so for today's news post we wanted to share works that we've found from our {LINK REMOVED}Community Showcase forum and on Reddit! Check them out in today's news post!

The Void Card by {LINK REMOVED}Fasd4

My Exile by {LINK REMOVED}... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Guy_GGG on Forums - Thread - Direct

Thanks for the report. We're aware of the issue and will have a fix soon.

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Our community is filled with heaps of talent, so for today's news post we wanted to share works that we've found from our Community Showcase forum and on Reddit! Check them out in today's news post!

The Void Card by ...

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26 Jun

We've gathered up some pieces of concept art for a range of items and microtransactions. If you enjoy seeing the awesome artwork from our team, make sure you check them out!

Echoes of Creation


Ophidian Armour


Underworld Portal


Soul Harvester's Cloak

... Read more