Oooohh. That explains it. The hideout looks really amazing.
Any chance players who found it can retroactively unlock it? Or would we need to find it again?
Unfortunately, probably not.
Oooohh. That explains it. The hideout looks really amazing.
Any chance players who found it can retroactively unlock it? Or would we need to find it again?
Unfortunately, probably not.
Are you also aware of the Arcane Surge bug with Arcane Blessing/ Arcane Capacitor ? https://www.pathofexile.com/forum/view-thread/3016406/page/1#p23778947
Yep.
/u/bex_ggg Can you and the team please look into this: https://old.reddit.com/r/pathofexile/comments/kzf9kg/are_we_going_to_talk_about_the_fact_that_the/
(to summarize, this thread is about rhe fact that it feels like the "right" way to maximize tribute/map is counterintuitive and backwards. Also, what does and doesn't affect tribute/ritual is far from clear)
I'm not trying to demand an answer, I would just like to understand the design intent better. "we'll look into that" would be more than enough.
I read this thread at the time but the comments dissuaded me from raising it with the developers.
Any news on players not being able to unlock the new primeval hideout?
Felt really awful to find the hideout and not be able to unlock it
This was meant to be a surprise for 3.14 but we were a little over enthusiastic to get them out so to speak. Having said that, we're going to complete the remaining work sooner so that they should be usable.
Have you guys seen much feedback on Harvest core implementation beyond the crafts that are understandably unavailable in hideout? I generally like it quite a bit, especially with the Atlas skill tree. That said, maximum 10 stored feels really limiting on very valuable crafts.
I know that you have to strike a balance on stored crafts that prevents turning every league into Harvest 2.0, but has there been any consideration on further iteration in future leagues? I feel like max 30 crafts would feel really good. Perhaps with a second and third bench being unlocked by defeating all T4 harvest monsters and Oshabi respectively?
IMO that would give a bit of a sense of progress for committing to the mechanic beyond just RNG on what spawns and the Atlas buffs.
Yes, we're keeping track of feedback about this.
[deleted]
We can confirm this is a known bug.
Are we just going to ignore all the problems with uber lab trials?
We're aware of the feedback around this but I don't have any updates to provide.
/u/Bex_GGG Has this one found its way onto your radar? It's all over the bug report forums as well. Really impactful bug.
Yes, it's known to us.
Interesting that almost all of the Ritual-specific feedback in this post is "we've acknowledged this and decided not to do anything about it."
I think I actually agree with the things they've decided aren't worth the effort to change. The mechanic as launched works pretty much flawlessly so I'd rather they focus their development effort on other stuff. It can take a while to find all the ritual sites in acts compared to maps but on annoying layouts you can just...not do that.
This is assuming that map-level rituals actually generate enough tribute to defer Fated Connections and other very expensive items that aren't quite at Headhunter levels of rarity.
Note that the main Ritual feedback was to add the counter so that it's always visible. We introduced that yesterday so it's not featured in that particular section.
" LogicIsSound wrote: Hello,
I have purchased the Manticore shield in the microtransaction shop, pre-patch the animation was what it was supposed to be, now the shield looks like this :
Thank you,
" SpeakerAssasin wrote: I joined some friends for a breachstone. I had Maven's orb drop after the boss fight. This made my first encounter with her segregated to just the breachstones. She is not interested in any other areas of my atlas. I have beat most of the bosses but Chayula is extremely difficult for my current build. To have a major part of this league locked behind content that is difficult at lower level builds is extremely frustrating. It costs 40C per a charge in hopes that I will defeat Chaula and in hopes that this actually progresses the content. I am not even sure what ca...Read more
" Nifilium wrote: My friend is playing ball lightning/herald of agony build. And when you link ball lightning with poison support you don't get virulence stacks, at all.
Even though lightning ball says it has 60% chance to poison. Lesser poison works though.