Phasmophobia

Phasmophobia Dev Tracker




05 Apr


26 Mar


22 Feb


09 Feb

Post
    Trello on Trello - Thread - Direct

This update also includes a new door physics system


08 Feb

Post
    Trello on Trello - Thread - Direct
  • Optional objectives will be reworked to be more interesting, with varying rewards

22 Aug

Post
    Trello on Trello - Thread - Direct
  • No one should risk their life for $10
  • All money and rewards will be updated to accomodate for the new equipment reworks
  • Finding the ghost type will reward the most money as it takes the longest
  • More dangerous optional objectives will reward more money / XP
Post
    Trello on Trello - Thread - Direct
  • All equipment will have new visuals
  • Most of the equipment is being rebalanced
  • Most equipment will be upgradeable, adding new gameplay features and visuals
  • Upgrades will only cost money to unlock, each “level” of equipment will cost the same (this means you can still use level 1 camera if you prefer the challenge or visuals)
  • Some equipment will become consumable (similar to sanity pills), upgrades increase “uses” so you have to buy them less (matches > cheap lighter > Zippo)
  • 1 new equipment item will now be used to find extra physical evidence for extra rewards
Post
    Trello on Trello - Thread - Direct
  • Leveling will be completely reworked, with additional XP needed to reach higher levels
  • Once at the level cap, you will have the option to reset your rank in favour of gaining a visual addition to your account (not decided as of yet)
  • Old save file conversion will be removed

03 Mar


14 Dec

Post
    Trello on Trello - Thread - Direct

Upgrade from the Unity built in to Universal Render Pipeline


03 Oct