Read moreBUG REPORT(collecting them from everywhere and the old Oshur bug megathread!).
1) Decoy Grenades are not available for use on Light Assaults despite having the ASP skill unlocked (checked only on NSO).
2) Gunslinger reload speed bonus doesn't work with UBP-1 Starfish
3) The Pocket flash is not detected by players base auto-turrets . Some players are exploiting It.
4) The Wasp reactors don't turn off when you land and go on the mining gun seat . Because of that you can't use them on solo mode (it make them dance and crash).5) The base gate can't be dismantle with the construction pistol
6) Deliverer, Lodestar and WASP don't get nanite cost decreases from ASP and Outfit module facility discounts.
7) Distances by the platoon/squad members are not visibile in the Platoon/Squad panel (I read "-1" for every member)
8) Centri Mining Operation has no "Forbidden Area" Pain field near spaw...
This post doesn't seem to take into consideration this morning's update, going to narrow your list down a bit here.
4) The Wasp reactors don't turn off when you land and go on the mining gun seat . Because of that you can't use them on solo mode (it make them dance and crash).
Resolved with this morning's update.
9) High Ridge Security probably has a forgotten teleport between main spawn room and vehicle spawn room, that is VEEEERY distant
Resolved with this morning's update.
12) WASP cannot switch to heavy machine gun alterative fire mode on it's mining laser.
Not a bug, this was removed before Wasp was released for the campaign.
13) Shield module overload don't immune against explosion damage (It immune against all damage except explosion damages (C4, Cortium bomb, flail, etc...))
Shield module increase armor b...
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