Planetside

Planetside Dev Tracker




28 Aug

Comment

Originally posted by NickaNak

Yeah defo, maybe it'll be used to guide new players around or a convenient lore way to restrict certain lattice lanes
I'm sure the devs wouldn't do another battle royale thing after PSA and H1Z1... Right?

It is not a battle royale thing :)

Don't worry, we'll show everything off in full tomorrow on-stream!

Comment

Originally posted by [deleted]

[deleted]

There will be a lot more info to add after the stream :)

Comment

Originally posted by Erilson

It does. But they seem to be ready regardless.

So there will be more visuals and really set the tone for how they did it all.

Which you can't really do in these articles.

The livestream will go into MUCH greater detail, with live gameplay that press were not privy to. We'll also share concrete details on exactly WHEN you'll get to play everything, on PTS first (what i suspect people care about most).

In a perfect world we would've streamed the same day as our announcement, but it was a little tricky to line up so many interviews in advance and get the build ready for the stream. So we took the extra day knowing viewers would care more about seeing real gameplay than just learning the bullet points.

Comment

Originally posted by Psyco_vada

"Suck my nuts."

LOL, I can definitively say that this is NOT a direct quote sourced from press articles

Comment

Originally posted by AngerMacFadden

f**k yeah. Glad it's not just another snow job.

well, it does heavily focus on Esamir...;)

Comment

Originally posted by Erilson

/u/a_sites /u/wrel

Thank you for all you guys do, do pass along our appreciation with the whole team!

I also see the articles seemingly hide or not include the Indar Revamp lul.

That wasn't intentional - it just wasn't the focus of our presentation with press (many of whom have only casual familiarity with PS2, so we focused on the most newsworthy features).

I'd expect that some of the smaller features and improvements that get "buried" in a press release or interview will be pretty exciting to core players, including some of the changes made on Indar, re-balancing of the War Asset system, etc. This is a really big update.


27 Aug

Post

Hey everyone,

Its been a bit of a roller coaster on Live over the past several days and I wanted to briefly address a few of the top issues we’re actively working on right now.

Client Performance Patch

As most of you probably know, last Friday we published a round of fairly significant client optimizations to PTS and hosted a couple playtests on Saturday. These playtests were important not only to gauge the overall level of performance improvement players might experience, but more importantly, to ensure that we didn’t unintentionally break anything else, given the scope and complexity of the changes made. While we did have a decent turnout, it was far from the scale of combat most players experience on Live servers.

Overall, the feedback was very positive – almost eerily too positive, since with the exception of a camo bug, there were literally no complaints about any new issues encountered and all of the anecdotal reports...

Read more External link →
Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by a_sites

Too soon.

Yeah, that's a later update.

Comment

Originally posted by liltenhead

Would have been kinda funny to watch them make a second Planetside battle royale though.

Too soon.

Comment

Originally posted by BarberanF

What's the name of the Planetside 2 level developer guy who made Desolation as well? He did an amazing job here. What a talented dude.

Agreed on the talented, here's his Twitter:

https://twitter.com/ALapidis