Planetside

Planetside Dev Tracker




28 Feb

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Hello everyone,

The team is publishing a new build to PTS and expect to unlock at around 3pm (Pacific) today - a little less an hour from now.

If you have time, please patch up and report any critical issues that you may encounter. We will be monitoring feedback over the weekend and publishing any necessary fixes to PTS Monday or early Tuesday. If the build is looking solid by early next week, we plan to conduct two larger-scale public playtests (one geared toward EU primetime and one for NA primetime) by mid-week to confirm whether or not its ready to go Live.

Below are the changes:

Bastion:

  • Deployables (such as Turrets) can no longer be placed on Bastion weakpoints
  • Flak Cannon rounds now damage Bastions
  • Increased amount of damage Orbital Strike does to Bastions
  • Fixed a rare client crash that could occur when a Bastion that a player is controlling is turning

Sanctuary:

  • Optimized...
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Originally posted by MalevolentNebulae

Any spoilers or hints for the update after escalation?

We've got some colossal ideas, but nothing specific to share publicly right now.

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FYI - we started discussing possible changes to add more boom to the Bastion's demise this morning. Nothing concrete, but the team has some ideas.

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Originally posted by WhatPassword

Wow... that's impressive!

Would there be any chance to have a RPG-wide reddit AMA? I'm sure we'd all love to have a chance to meet the people on the team!

Probably at some point. Everyone here is a bit busy at the moment wrapping up the Escalation update.

We are also planning monthly dev streams to discuss the latest and greatest about whats has recently gone into the game, what we're working on for the next update and occasionally some longer-term feature/content roadmap discussions.

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Originally posted by Bawss5

Man if ps2 even survives for only one year more it will have provided me with more enjoyment than just about any other game I've ever played

Hold our beer.

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For anyone interested, our internal server population monitoring tool (which is the most accurate) showed us peak at 6,816 concurrent this past Sunday. It has been continuing to climb steadily each weekend since we announced the update during the dev stream earlier this month. We want to see this trend continue by giving players a reason to want to come back and/or keep playing :)

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Hello everyone,

I wanted to provide a quick update on the current state of the Escalation launch.

The team has been working since last night to prepare a new build for PTS. At this point, we are targeting a publish to PTS tomorrow (Friday) afternoon. This should include several fixes of issues identified prior to and during the 2/26 playtest. The changes you can expect to see in the next build will range from major to minor bug fixes and general polish.

Below is the primary list of (but not limited to) issues/improvements that we’re tracking right now and their current completion status internally (figured you might find that useful):

Bastion:

  • Bastion collision can get slightly shifted/offset when the Bastion gets moved. This can cause certain weak points to appear to not take damage; since the collision is blocking projectiles from reaching them.
  • Rarely, placing Bastion movement and bombardment waypoints can ...
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27 Feb

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Thanks for the kudos, all - our creative team had a lot of fun playing with the Bastion (that's the actual in-game 3D render, shrunk to scale) and I know they appreciate seeing the community response.

Per a_sites response, you'll definitely see the new art featured all over the place - updating our launcher, updating our Steam page, backdrop for our livestreams (as it's "secretly" been the last few livestreams), social media banners (as it is now), in-game loading pages, press articles, etc. We generally wait to flip over some of those channels until our actual update launch day, so that new players and more casual players coming back for the update get an immediate feel that's new. Speaking for myself, getting to update Steam/launcher with this beauty is one ...

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