Planetside

Planetside Dev Tracker




11 Mar

Comment

You hear people say, "I eat, breathe and sleep ", and it's really just a line of bullsh*t that's not true.

I can say with 100% certainty, that Wrel actually eats, breathes and sleeps Planetside. The amount of thought and effort he puts into every single thing he does for Planetside 2 each day (nights and weekends included) is well above and beyond expectations that any reasonable person would have.

Comment

Originally posted by IGotASock

... Highest Ranking recently active Outfit member

Whats recently active? The same 180 days that define inactivity?

Yes - that’s the lowest bar. If an Outfit Leader is denoted for inactivity, the next highest ranking officer with the most tenure in the Outfit gets auto-promoted, so long as they are still active.

Comment

Originally posted by TheFirstOf28

The tutorial is ... not good, about 4 years out of date, and very hacked together, but just disabling it without having anything to replace it?

Especially now that you expect quite a few new players?

Look, I am not in your position, nor trying to tell you how to do you job, but this choice seems so very strange.

It’s largely about returning players as well - those we don’t want to tutorial-block to jump back in with new characters.

But yes, it’s a temporary measure and we’ll be working on something new to replace it.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by RHINO_Mk_II

No points for last minute resecures is just going to encourage more offensive zerging and no QRF gameplay.

This has been considered, and we're willing to change it in the future depending on how the meta shakes out. What we need to gauge during this initial pass is how strongly players are willing to maintain territory their outfit owns. The fastest way for large outfits to earn resources won't be to zerg down a lattice, but to split up their forces to cover the most ground. Whether or not they'll know how or be willing to do this remains to be seen.

Some controls we have access to are not only the tick rates and capture values, but we can also enable "defensive captures" which allow outfits who resecure a base to put their name on it. This would help enable that QRF gameplay you're talking about, and would undoubtedly create more faction infighting, as some outfits would wait until bases have almost been captured before swooping in for a resecure, but it could be exciting, too.

Goal wise, if we can create fights at bases you don't normally see around the map, and moveme...

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10 Mar

Comment

Originally posted by SERCORT

The Tutorial has been disabled

So, do you plan to work on that soon?

Good job RPG team with this, cannot wait to see how it's going to play on Live.

We have a lot of ideas for how to rework the tutorial and general NPE, particularly now with Sanctuary providing a space in-game for content and functionality outside of the main game. It'll likely be more of a full rework than an update on the current tutorial, though, so something potentially for one of our next major updates after Escalation launches.

Comment
    /u/Wrel on Reddit - Thread - Direct

We have a handful of articles going out tomorrow that have more detailed information on the different components of the update. Until then though, Outfit Wars scoring works as follows:

  • Facilities and Large Outposts are now worth 15 points on capture, and 6 points per tick.
  • Small Outposts and Construction bases are now worth 5 points on capture, and 2 points per tick.

Like outfit resources, outfits who own the base get ticks every 5 minutes, whereas you only need to participate in a base capture in order to get the capture points for it.

Scoring in general will definitely need clearer messaging, and points tuning will undoubtedly take place after this beta season is over. Player behavior is guide a lot of those decisions.

Regarding your other questions...

Does the extra starting an alert and ending on count towards the points too?

Yes.

If another outfit scores enough...

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Post

UPDATE @ 3:45PM (Pacific) - All North American and Asia servers are unlocked. The EU server maintenance is still in progress, but we believe it should be wrapping up soon and we will unlock immediately.

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UPDATE @ 1:25PM (Pacific) - We encountered the same issues with our CDN (Content Delivery Network) provider that caused us to postpone our PTS playtest last week. As a result, the Escalation update cannot be downloaded. We've submitted tickets to their ops team to resolve ASAP. For now, we are waiting for an ETA from them for the issue to be resolved. Will update once we have more details.

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UPDATE @ 11:15AM (Pacific) - As you might know, Daybreak TechOps team is performing a multi-game (PS2, EQ and H1Z1) server hardware move in our EU data center to a new data center about 10 mins away. They expected a 12 hour downtime, but it has been extended due to t...

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