We’ve been going through the PTS feedback over the weekend and overall, things are looking fairly solid. However, in addition to a handful of general tuning/polish improvements we would like to get in before it goes live, there is a physics-related client-crash that seems to be fairly prevalent. We’ve seen this crash happen on live, but it appears to be happening at a higher frequency on PTS.
The team is preparing another PTS build that should be ready to publish later tonight or early tomorrow (Tuesday) morning. It should contain a handful of bug fixes and polish, along with a potential fix for the client crash I mentioned. We will also be sending out an invite for a North American playtest tomorrow (Tuesday) and depending on the results an EU region playtest Wednesday morning to ensure the build is looking solid at scale. To further encourage participation in these tests, and by popular request, players that join during the times outlined in the upcoming invites will rec...
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