Planetside

Planetside Dev Tracker




04 Mar

Comment

Originally posted by TheOneWithSkillz

When I get to server selection to make a new character, it says the test server is down. So, then I need to wait until its up to make a character? Is that how it works?

Just updated my original post. Still not unlocked yet. Hang tight.


03 Mar

Comment

Re: the critical chain bug - it's now fixed and verified on an internal build and should either go out for the EU PTS playtest build tomorrow morning or with the Escalation release to Live at the latest.

Comment

Looks like this was working properly for approximately 1 week in December of last year, but has been broken since. We will correct this going forward, but it might not happen until the Escalation update goes out. Sorry for the confusion.

Comment

Confirmed, this is a bug. We want to make NSO accessible on Test (again) but have had our QA and programming resources fully devoted to Escalation. Will get this fixed post-update.

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lol, this made my morning

Post

UPDATE @ 5:30PM (Pacific) - We've contacted our CDN provider, who appears to be having issues across their entire service, and they can't provide an ETA on when it will be fully resolved.

In the meantime, we will unlock PTS as soon as the CDN issues are resolved, so players can check out the latest changes included in the patch. But we will be rescheduling the North American PTS playtest to 4PM tomorrow (Wednesday), so everyone that showed up tonight, and can't wait, will be able to join again tomorrow.

The EU PTS playtest is still on-track to happen at 11am (Pacific) / 7pm (GMT) tomorrow as planned.

We're sorry for the delay.

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UPDATE @ 4:45PM (Pacific) - There appears to a CDN issue that is preventing everyone (internal and external) from downloading the patch. TechOps is investigating. We will kick off the playtest as soon as its resolved.

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Comment

Originally posted by Horcon_

Don't use the words "final" if you're not absolutely sure it's actually final, please. Still, good to see PTS get used extensively for its actual purpose. Is there a list of the "blocking" bugs that are left before push to live? What to look out for in the coming test, like how the Bastion is behaving and what is correct and incorrect behavior. The more the testing players are aware of what is being tested, the more we can be of use and test what needs to be tested.

That’s fair. It should be implicit that any Test server publish could have unanticipated issues, but I def see your point. based on the direction of feedback over the last week, we just feel really good about our chances of locking the build after these playtests.

tl;dr - tomorrow should go well, we’re reasonably confident it will, then we’re ready to go.

(BTW-the primary reason we’re hosting two play tests is for NA and EU primetime convenience. We’ve been guilty of too many late afternoon PST publishes that are hard for EU players to make)


02 Mar