Planetside

Planetside Dev Tracker




04 Mar

Comment

Originally posted by Leviathuna

Test server is lagging so hard for mexD Maybe thats the reason bastions teleport small distances and rotations for me

Yeah, the PTS hardware, which is nowhere near as powerful as Live is getting taxed HARD right now. 1500 players on right now and its not setup to run efficiently with that high of pop.

Post

UPDATE @ 11:08PM (Pacific) - First, thank you all for showing up! At the risk of sounding like I'm making excuses, our PTS server hardware is NOT as beefy as Live servers. We have almost 1000 players on PTS at the moment and we haven't seen the pop that high in a long time. We might see network perf that you won't see on Live.

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Just a reminder that we are scheduled to kick-off the EU playtest on the public test server at 11am (Pacific) / 7pm (GMT) - approximately 1.5 hours from now

Then again for North America at 4pm (Pacific) / 7pm (Eastern) to make up for the cancelled playtest yesterday due to our CDN provider issues preventing download.

In addition to the list of changes outlined below, our primary focus today is client/server stability; specifically a client crash that appears to be happening while players are in Sanctuary. Of course, if you run into any new, critical issues not l...

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Yes. And if you end up having fun, please tell your friends :)

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    /u/Wrel on Reddit - Thread - Direct

I'm on on PTS and everything looks to work correctly. Do you have any more details to share? When it happened/what you were doing when it happened/if you have any modified settings that seem to conflict with it, etc.