Planetside

Planetside Dev Tracker




29 Feb

Comment

Originally posted by MaTaNzA86

Hey, this is nothing to do with the artwork. More to do with my friends list since DX11 update last year. My whole friend list disappeared and now I can’t add people back because I’m already in their friends list still!

I’ve contacted support and they said nothing can be done. I really find that hard to believe. Would you be able to look into this please?

Hmm, normally this would be a customer service question. Did they help identify the issue? Are you playing on Steam or through the Launcher? I’ll flag it with our QA team and see if it’s related to a bug we’re tracking.

Comment

Originally posted by Heini_2012

There was a Reddit thread that suggested this and it looks like they liked the idea.

We had planned to do this on Live (and will), but it was thanks to a Reddit thread and some quick ingenuity by our UI guys that we were able to get this on Test :)

Comment

Originally posted by ItsJustDelta

The problem is landing the hit. During one test VS carpet bombed the carrier I was defending with six orbitals, and only one connected.

^This too. We want to be careful with Test values because the lower acquisition cost for OS makes them spammable in a way that you obviously can't do on live (or, is really really hard to do). But OS on live is pretty spectacular and should feel robust when it lands full-on.

Comment

Originally posted by MuffinkingPM

probably so the bastions have enough room around scarred mesa and the like.

^this. Clearance, and space for flyers to turn/maneuver/ascend etc.

Comment

Not to gush, but this is absolutely 100% on you guys - I can't even begin to tell you how many players have contacted me asking how they can help, getting their friends in the game, re-engaging their old Outfit mates, sharing all the news we share on reddit twitter steam etc. It's been an amazing month and we'll do everything we can to keep the momentum and good times rolling.

If there's anything else we can be doing to keep communication on peak please just let us know - tag me, or Andy, or another one of the Devs. Just today we made sure there was a live article with an up-to-the-minute launch status report linking both on the launcher and on our Steam community portal, which were player-requested since not everybody follows our twitter or checks the forums. If there's anywhere else we can speaking up and sharing news, let us know.


28 Feb

Post

Hello everyone,

The team is publishing a new build to PTS and expect to unlock at around 3pm (Pacific) today - a little less an hour from now.

If you have time, please patch up and report any critical issues that you may encounter. We will be monitoring feedback over the weekend and publishing any necessary fixes to PTS Monday or early Tuesday. If the build is looking solid by early next week, we plan to conduct two larger-scale public playtests (one geared toward EU primetime and one for NA primetime) by mid-week to confirm whether or not its ready to go Live.

Below are the changes:

Bastion:

  • Deployables (such as Turrets) can no longer be placed on Bastion weakpoints
  • Flak Cannon rounds now damage Bastions
  • Increased amount of damage Orbital Strike does to Bastions
  • Fixed a rare client crash that could occur when a Bastion that a player is controlling is turning

Sanctuary:

  • Optimized...
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Comment

Originally posted by MalevolentNebulae

Any spoilers or hints for the update after escalation?

We've got some colossal ideas, but nothing specific to share publicly right now.

Comment

FYI - we started discussing possible changes to add more boom to the Bastion's demise this morning. Nothing concrete, but the team has some ideas.

Comment

Originally posted by WhatPassword

Wow... that's impressive!

Would there be any chance to have a RPG-wide reddit AMA? I'm sure we'd all love to have a chance to meet the people on the team!

Probably at some point. Everyone here is a bit busy at the moment wrapping up the Escalation update.

We are also planning monthly dev streams to discuss the latest and greatest about whats has recently gone into the game, what we're working on for the next update and occasionally some longer-term feature/content roadmap discussions.

Comment

Originally posted by Bawss5

Man if ps2 even survives for only one year more it will have provided me with more enjoyment than just about any other game I've ever played

Hold our beer.