Planetside

Planetside Dev Tracker




26 Feb

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Honestly, at this point, the pressure we all feel is coming from within the team to not let you all down. Whether that's through ensuring that we don't release a buggy update or postponing too long and the PS2 community getting frustrated with the delays.

As aggravating, and frankly embarrassing as it is to delay again, I know that holding it until we are confident in stability and quality will be far better received than rushing it out prematurely for the sake of saving face on the slipped dates.

We know that if we want to change past perception, this is how we do it.

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Originally posted by Strategyofthemind

Still have these UI bugs to fix:

https://www.reddit.com/r/Planetside/comments/f85hb6/list_of_ui_bugs_found/

  • Sanctuary terminals lack an UI icon on the map and minimap.
  • Sanctuary lacks both a picture and a description on the World Map.
  • Desolation lacks both a picture and a description on the World Map.
  • The Flail still uses the Glaive IPC icon in the Depot.
  • Hurakan AMP station and Nuam AMP station have blue squares on the map and minimap right in the middle of them.

It's been great seeing the list get smaller and smaller with each update. I'll keep looking for any other bugs that I can find with this update.

Thank you for the detailed notes. Our UI lead saw this and said that 1-3 should be fixed and we just need to publish. 4-5 needs to be fixed.

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Hey there! DM me on Discord (jgolenbo#0710) with your Live account name and I’ll do everything I can to get this sorted!

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Originally posted by 3punkt1415

From my experience, i tell you, it wont hit live, they also broadcasted in the end something like " there are still issues who needs to be resolved".

Should be a short delay. Andy outlines the specific issues we’re looking at in his note - if those look good in your eyes on Test tomorrow, it’s going Live.

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Originally posted by tikimanify

:/

when can we expect word on whether or not the update is hitting live tomorrow?

I’m sure you saw Andy’s note, but not hitting live tomorrow. Tough call but we all feel better having a higher degree of confidence that the Bastion desync and Sanctuary performance issues you saw on Test are fixed before it goes live. If tomorrow’s playtest is a step in the right direction and community verifies the fixes we put in, then it will be a (very) short delay.

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Hot tip: You can issue commands on the mini map. No need to open the world map each time.

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I just posted an update on both the results of today's playtests, as well as the overall status of the Escalation launch - https://forums.daybreakgames.com/ps2/index.php?threads/escalation-update-status-2-25.253448/

Here are the details:

Hey everyone,

First, I’d like to thank you all for participating in today’s playtest – especially given the short notice. I can’t tell you how much we appreciate your willingness to login at a moments notice and help us.

During the first playtest session, we encountered a server c...

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Originally posted by Hell_Diguner

I hope they had a ton of metrics-gathering tools running to preserve that catastrophic failure in all its glory.

Yea, it was a tough day. That’s why we’re trying to utilize PTS and make sure issues like these pop up there and don’t affect live.

Really appreciate everybody who turned out - on short notice, again(!) - and helped playtest and identify those issues for us.

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Originally posted by Autoxidation

You do have dev flair tags! The topic is flagged "Dev Reply" any time one of the devs posts in it and you have Rogue Planet flair. :)

Thank you sir! :)