Planetside

Planetside Dev Tracker




28 Feb

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For anyone interested, our internal server population monitoring tool (which is the most accurate) showed us peak at 6,816 concurrent this past Sunday. It has been continuing to climb steadily each weekend since we announced the update during the dev stream earlier this month. We want to see this trend continue by giving players a reason to want to come back and/or keep playing :)

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Hello everyone,

I wanted to provide a quick update on the current state of the Escalation launch.

The team has been working since last night to prepare a new build for PTS. At this point, we are targeting a publish to PTS tomorrow (Friday) afternoon. This should include several fixes of issues identified prior to and during the 2/26 playtest. The changes you can expect to see in the next build will range from major to minor bug fixes and general polish.

Below is the primary list of (but not limited to) issues/improvements that we’re tracking right now and their current completion status internally (figured you might find that useful):

Bastion:

  • Bastion collision can get slightly shifted/offset when the Bastion gets moved. This can cause certain weak points to appear to not take damage; since the collision is blocking projectiles from reaching them.
  • Rarely, placing Bastion movement and bombardment waypoints can ...
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27 Feb

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Thanks for the kudos, all - our creative team had a lot of fun playing with the Bastion (that's the actual in-game 3D render, shrunk to scale) and I know they appreciate seeing the community response.

Per a_sites response, you'll definitely see the new art featured all over the place - updating our launcher, updating our Steam page, backdrop for our livestreams (as it's "secretly" been the last few livestreams), social media banners (as it is now), in-game loading pages, press articles, etc. We generally wait to flip over some of those channels until our actual update launch day, so that new players and more casual players coming back for the update get an immediate feel that's new. Speaking for myself, getting to update Steam/launcher with this beauty is one ...

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Great minds think alike :)

We plan to update all of the various entry points into the game with this and future branded updates - Steam, Launcher, loading screens, etc.

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And a sudden plunge in the sullen swell.


26 Feb

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UPDATE - 6:20PM (Pacific) - Based on the outstanding issues, we are still day to day on finalizing the launch date. We have a list of issues that we are going to prep fixes/changes for another PTS build mid-day tomorrow. Depending on the changes, we may or may not schedule an organized playtest for Thursday. More details to come in the morning once we have a handle on the list of fixes.

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UPDATE - 5:19PM (Pacific) - We just wrapped up the PTS playtest and will keep it unlocked for a bit to allow players to continue exploring the new build and posting any feedback to this thread. We are going to meeting shortly to review the feedback and remaining issues. Details about the timing of the next build/playtest will be posted in a bit. Thank you all again for helping today.

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UPDATE - 3:55PM (Pacific) - Public Test server is un...

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