Polytopia

Polytopia Dev Tracker




31 Jan

Comment

Originally posted by Damecek

Hey, do we have an update on this?

I asked, and it got us talking about the future of custom translations.

The current system will need some work.

Comment

Originally posted by GalC4

I also reported this and some more to the discord bug channel. Thank you for the updates and I can't wait for the polished version - when it gets out of beta! Keep up the good work!

Thank you for reporting it there, too

Comment

A fantastic work, as always!

Comment

Originally posted by GEOELL

wait you can team up now?

Nobody seems to read the pins anymore....

Comment

Originally posted by PM_ME_YOUR_API_KEYS

I think "turtling is now a (maybe) viable strategy" is the intention of the update. Of course adding Diplomacy is going to make the game a little slower and less aggressively rush-oriented.

This is intentional


30 Jan

Comment

Originally posted by Puppetofgoogle

They are great for team game and I think they are good for free for all games. They still suck 1v1.

To be fair, the game is designed for FFA's. 😜

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
It shouldn't do this, as you'll only find capitals of tribes you've discovered.
Comment

Originally posted by dreydin

I like the knight change because it makes sense that they're not so indestructible, but what is the thinking behind letting enemies use non-friendly roads? Logically it makes sense too, but it introduces a completely different approach to the game.. on top of diplomacy.

This is a bug and will be fixed.

Pretend it didn't happen. 😜

Comment

Originally posted by icethefifthletter

Huh. u/Zoythrus can you help with this?

Sadly, we have no solution to this right now

Comment

Originally posted by ekolis

Well that's a clever trick to get people to buy the PC version that no one wants because there's no one to play with...

Sadly, only Steam's beta can be fully open. We added more slots to the mobile ones, but we can't make them unlimited.

Comment

Originally posted by Gandoor12

I think that the cloak needs it’s movement to be slowed by other units (not have sneak), at the moment it feels way to easy to get them into enemy cities. But so far I do really like everything else about them, from mechanics to function to their look. The actual peace treaty and embassy both work perfectly, I think they seem great. Other notes: Mints feel a bit weak. Windmills a bit strong as an enjoyer of late game gaami spam as Polaris using the grow, burn, farm. But overall I’m just happy that you guys are still working hard to develop the game, and that once again most of you’ve added works very well and doesn’t break the game too much.

The movement thing is a hard one, as Cloaks need to be countered, but not so well that they're useless. Enemy ZoC might make Infiltration nigh-impossible and ultimately not worth the effort, which is what we're trying to avoid.

I know, it's a hard one

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Originally posted by Inspector Caracal: You have to enter the code from the instructions.

I struggled with this for a while before making myself read it more carefully and found it. >.>
And sure enough, we gave you instructions you just had to follow. :P

29 Jan

Comment

Originally posted by trexclan

Unrelated question, I was wondering if you guys are planning on buffing Luxidoor, I personally think that would bring a bit of their ‘shine’ back. Love the update though!

Maybe?

Comment

Originally posted by ScannerCop

Both my wife and I have downloaded the beta (Android) and are able to play with diplomacy in single player games, but when we play multiplayer games against each other, the diplomacy tech is missing.

Multiplayer us a little broken and is inconsistent

Comment

Yeah, you made this up.

Sorry.

Comment

Originally posted by Krraddogg

It has happened to me a few times as well.

At least once when entering tile next to clouds ; and at least once when attempting to upgrade (but I feel like this should be on purpose tbh).

Neither of these things are intentional. We'll get them fixed.


28 Jan

Comment

Originally posted by HarryKewellImperius

It seems not in my game

Hmmmm, I'll mention it

Comment

Originally posted by HarryKewellImperius

It could be usefull to give the capability to use the port of a friend (of course when having the sailing tech). Why not ?

I thought you already could?