Polytopia

Polytopia Dev Tracker




13 Sep

Comment

Originally posted by ReijiY

It survived the wole game like this and then I blew it up cuz I was curious what would happen.

How'd you get this?

Comment

While we like user content, this was removed for being one of the overdone formats, such as, but not limited to, a picture of a large army, low effort Score post, knight chain attack, Easter egg, huge city, picture of a spawn, or etc.

If you think this was in error, contact a moderator.


12 Sep

Comment

Originally posted by NSFWAccount1333

Just let Elton place multiple shrines per city and animals be on shrine tikes

Elton John in Polytopia confirmed?

Comment

Originally posted by J-Lucas-b

If someone found out how to, would it be fine for them to mod it but not publish how they did it or the modded version?

No. The team has said "don't do this".


11 Sep

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Just wait until you play Crazy. :)
Comment

Originally posted by Rutabaga-

Where can I report a bug?

When starting a 'Creative' new game, no matter which type of land I pick, it'll always go with the default (continents, I believe) one. This came with the new update.

This has been fixed in an upcoming hotfix

Comment

Originally posted by Responsible_Focus_36

No matter what map type I pick its always continents. Im a water world guy. Anyone else experiencing this since update?

Everyone's experiencing this, and we'll be fixing it in an upcoming hotfix

Comment

Originally posted by with_the_choir

I just want to reiterate, since the company never replied to the post above, that not being able to place a customs house reasonably for Elyrion is a major nerf.

They should be able to build the custom house on forest, perhaps at 10* (to make up the cost they would have spent if the forest had burned)

We are aware of this and are actively talking about it.

Who knows? Maybe Elyrion shouldn't even have Custom Houses and get some bizarre method of gaining stars.


10 Sep

Comment

Originally posted by Tryhard696

I agree with you, however I also think we should have a list of standardized maps for more fair matches (especially in continents), although that would have to be a pretty large list so maps aren’t predictable. It also makes sense since balancing is the main focus right now

That's the hard part here, we want exploration and discovery to be large parts of the Polytopia experience, even competitively. We don't want you "learning a map", but getting good at exploration and adaptation.

Reconciling that with a map editor has been one of the main hurdles.

Comment

Originally posted by Tryhard696

This would be awesome, especially when diplomacy comes out, we could have balanced, custom team battles that don’t rely on geography

See, that's the problem. "The Geography" (and the need for exploration of that geography) is like, one of the game's core components, and something we don't want to remove.

Comment

Originally posted by FishToaster

I was a little worried when I heard "Cymanti nerf," but on reading the details, I think it's a pretty decent set of balances that'll make them more fun to play. Of course, like everyone here, I've got one "but". :)
Increasing the cost of the raychi makes it really hard for Cymanti to cross oceans. The inability to put land units on ships means you're really reliant on algae to move them. And the inability to put algae on squares you don't control means you're really reliant on creating, then exploding raychis to complete bridges. It using Cymanti on water-heavy maps way harder because every such crossing is now much more expensive.

We'd like to remind you that poisoned naval units will spawn algae when they die.

Comment

Originally posted by Oh-no-it-

What did the old Oumaji scarf look like?

A poorly wrapped headscarf. Now it's a nicely wrapped headscarf.

Comment

Originally posted by Runner1928

Ha, it's not a real URL. 538 is an American stats website with elections and sports rankings. They use ELO and other methods quite a bit.

Oh


09 Sep

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
The replay might not be showing the projectiles of any catapults/archers off screen.

08 Sep

Post
Hello, Polytopians!

It’s time for Balance Pass 2! We’re making some big changes and we’d like to take some time to talk about them!

Release notes for release 2.0.58
General Balance:
-Increase income for clearing forest to 2*
-Increase price of knight to 10*
The change to forest chopping has been getting some mixed results, so we thought to get the best of both worlds by keeping tree chopping in Free Spirit so that tech power is more easily managed, but bringing it up to 2* for increased usefulness, which should make it viable again. Because Knights are now much more easy to get, their cost has been raised to 10*, making Knight rushes a little more difficult.

-Lowered price of burn forest to 2*
-Elyrion can no longer burn forest
If the Riding branch of techs is meant to revolve around tree destruction and freedom of movement, you should actually get some tools to help you do just that. Burn Forest was often too expensive ... Read more
Post
General Balance:
-Increase income for clearing forest to 2*
-Increase price of knight to 10*
-Lower price for burn forest
-Elyrion can no longer burn forest
-Improved map generator with distribution of resources closer tied to the tribe nature settings
-replaced giant reward in ruins with a veteran swordsman
-Replaced tech stealing when meeting a new tribe with star rewards based on that tribes score ( 3* per 1000 points rounded up, cap at 12* )
-Mountain defense bonus moved to climbing tech

Cymanti Balance:
-Increased defence reduction when poisoned
-Poison cures directly when healing unit once
-Removed movement penalty on fungus
-Remove boost effect when attacked and exploring ruins
-Centipedes segments can now be converted by mind benders
-Phychi get surprise ability that makes it avoid counter attacks
-Raychi price increased to 8*
-Hexapod price increased to 3*
-Algae no longer gives pop, instead it conne... Read more

01 Sep

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The arrival of Quetzali diplomats is heralded by the blowing of horns, rattling of maracas, and the calls of a menagerie of birds! The Quetzali believe this awe-inspiring display will make diplomatic talks easier, but nothing can make up for the impending wave of their insufferable bird-related puns.

Hello Polytopians,

It's the Quetzali Tribe Moon, a whole month dedicated to celebrating the Quetzali, our favorite bird-loving diplomats!

Not enough Quetzali in your life? We're having discounts on all Quetzali merchandise at https://shop.midjiwan.com until September 30th!

Now, tell us what you think about the Quetzali in the comments!

-Zoythrus