Polytopia

Polytopia Dev Tracker




12 Dec

Comment

Originally posted by jAzZy-bArRy

Ahh of course, that makes sense haha

Ooh, mind if i ask what was wrong with them?

Just adjustments to make them more interesting and hopefully address some concerns with things like spawns.

Comment

Originally posted by jAzZy-bArRy

Holy hell a community manager! Thank you very much for your answer, i see now.

One quick note, i tried three starring in creative mode but the stars don't ever.. stay? Idk it's weird..

Well, yeah, it's Creative mode.

Like, we can't have you stacking the deck in your favor and then getting insane scores, y'know.

But you can still play with the rulesets in case you're getting tired of Continents.

That being said, we did release a patch today to help fix Continents.

Comment

It has always been Continents.

You are able to play Domination in Creative mode, which let's you adjust the map type.


11 Dec

Comment

Originally posted by 777Ayar

The lumber hut and road changes are SO good, they make the game so much better.

We agree

Comment

Originally posted by aSpanks

Yeah I don’t play much anymore because of this. I don’t like having to focus on naval strategies EVERY TIME.

I also can’t stand that lumber huts now = 3. What was the point of that??!

To nerf them. We didn't like how they were the point if balance for so many tribes, especially Bardur, and wanted to even them out with the other pop growth methods

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Path of the Ocean BugFix - Update 2.8.2.11621

Map Generation Improvements:
- More variety to Continents and Pangea map
- Improved city placement

Bugfixes:
- Naval units now show which unit is inside a naval vessel in the text description
- End Turn now properly turns blue when all units are out of actions
- Removed option to break ice on a frozen unit
- Fixed a crash bug that appeared in some situations when constructing a Vengir temple in the month of November
- Market sprites now properly updates when building or destroying ports
- Market sprites now uses correct z-ordering so it won’t overlap buildings in front of it
- Invisible units are now revealed when breaking ice or harvesting starfish
- Unit inside a ship now gets poisoned when the ship gets poisoned. Unit also heals from poison if ship heals from poison.
- Added missing Elyrion characters to font
- Tutorial hints improvements
- Giant pushing a unit w... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Map Generation Improvements:
* More variety to Continents and Pangea map
* Improved city placement

Bugfixes:
* Naval units now show which unit is inside a naval vessel in the text description
* End Turn now properly turns blue when all units are out of actions
* Removed option to break ice on a frozen unit
* Fixed a crash bug that appeared in some situations when constructing a Vengir temple in the month of November
* Market sprites now properly updates when building or destroying ports
* Market sprites now uses correct z-ordering so it won’t overlap buildings in front of it
* Invisible units are now revealed when breaking ice or harvesting starfish
* Unit inside a ship now gets poisoned when the ship gets poisoned. Unit also heals from poison if ship heals from poison.
* Tutorial hints improvements
* Giant pushing a unit with Skate-ability no longer exhausts that units actions
* Removed confirmation popup when harvesting sta... Read more

10 Dec

Comment

Originally posted by sirikMa

Meanwhile you test a new generator why not return to previous version?

That's just asking for update finnickiness.

We have to update the backend in order to do this sort of thing, and we don't do that often, as it can quickly turn into a hassle.


09 Dec

Comment

Originally posted by gurneyguy101

No I get that, I’m an amateur game dev myself

I’m just asking for their plan, not demanding anything

We know about people wanting a buff.

Lux could be better, but they're not bad, and are pretty good all-around, honestly.

Comment

Originally posted by aiwaviu

TBH, I only play Luxidoor for their very cool lookin skin.

Anyways, I think Luxidoor's balance can be easily solved we just give them extra 2 initial stars at the start of the game. That way, it can still remain it's versatility while still be true to Luxidoor's supposedly wealthy nature.

So instead starting with 5 Stars, they start with 7, Which is a pretty telling of how rich they are.

Pls consider devs.

We know.


08 Dec

Comment

We are testing a new map generator in the beta.

Comment

Originally posted by Dirtyfrog51

The tragic play is a central part of the Vengir festival. Here we see a moment from the dramatic finale of Xrotthust’s 10-hour epic, “Discth Burzxas”, in which the protagonist finally meets an untimely end which brought audiences all around the Square to tears. Of course, as is customary in the Vengirian tragic play, the committed actor really gives their life for the ultimate performance, adding an uncomfortably real element to the production.

Sounds like Vengir

Comment

Originally posted by mboyde

I feel like i just met a celebrity haha

I'm not even like, a high profile celebrity.

I'm like, a Z-list celebrity. :P

Comment

Yeah, we know about it.

Thanks, though.


07 Dec

Comment

Originally posted by WilliamJackTomkins

Will you add any more hidden stuff like the Easter bunny?

Who knows?

Comment

Originally posted by WilliamJackTomkins

This legit? Hidden content or something

No, it's not. :P

Comment

Originally posted by Samuel505952

I'll speak for u/Zoythrus here, and say that he has said many many times again and again that there will be a special tribe rework planned for all of the specials. That, and also a fix/update to the new map generator. All we can do is just be patient

Thank you.

Yes, we know, we're getting there.


06 Dec

Comment

Originally posted by whelmr

That's fine. I'm just trying to get 3 stars on my remaining tribes because I tried the beta and died. Like I said, noob :(

We will be releasing a patch that should hopefully make map generation a little more forgiving. :)