Polytopia

Polytopia Dev Tracker




02 Dec

Comment

Originally posted by PenOld3954

We all know the fan base decides what's canon when it's not. The creator just gives us the options.

Not to sound arrogant or anything, I just want to make sure no one gets confused or thinks we have some official vendetta against whales.

We, the Midjiwan company, have not canonized the fate of the whales.

Comment

Originally posted by Zo-Or

Sorry, I'm sure you've heard that a lot lately.

No worries! I'm happy to tell you and everyone else.

I'm also hoping everyone helps me out here and tells everyone else. :P

Comment

For the record, I never said this, and I write the canon. :)

Comment

Okay, everyone, say it with me.

"We're working on the map generator and you should expect a patch very soon." :)

Comment

Originally posted by Marcelace

I think scouts are a good way to counter Bombers until the enemy has researched Aquatism. At that point scouts just don’t do enough damage I think.

I played a game with a friend on a large map and we got into a situation where I had almost double the amount of cities as him, but we both made enough stars to spam bombers every turn and so we reached a stalemate. I tried to break through the stalemate with a combination of scouts and bombers, but the process was so long and tedious that my friend just resigned.

I think this is a problem. battleships could be countered by battleships and this was a rather effective counter, even in the end-game. Scouts on the other hand, I find to really struggle in the end-game.

Hmmmm, thanks for letting us know.

Obviously, "who has more battleships" is terrible design, so it had to be changed. I wonder if we can make Scouts better at their jobs...

Comment

Originally posted by almondolphin

I’ll explore that. I usually just hit play and work with whatever it generates. And I hear you on changes being a “damned if you do, damned if you don’t” situation.

One of the fun things about a game being difficult is that you find the little tricks and unexpected efficiencies in a previous set of rules and conditions that help you thrive. With the Naval update, I’m still trying to find a pattern of play that allows me to at least survive most of the time with a chance of winning—which is not the case currently.

Good lucking finding the new balance. I am enjoying a new challenge with this really special mobile game.

PS - Have you all ever played Sid Meyers Alpha Centauri? It was my favorite, and put a fun twist on Civilization with ideological factions instead of tribes, monuments granting special abilities, and a unit crafting option.

I did play AC, but found it too "old" to be enjoyable, personally.

Really enjoyed Civ:BE, though

Comment

Originally posted by user___________

Do you plan to buff Yadakk in any way to make up for the nerf or do you feel the nerf was justified?

We're keeping an eye on them.

Our alpha testers really didn't think the nerf was as drastic as most claim it is.


01 Dec

Comment

Originally posted by kuppadestroyer

One thing I will say about bombers, is that if you put in the effort to screen with rammers to protect them, they are very powerful. I found that if you push your opponent back onto shore, the bomber can basically stop them from ever going to sea again, due to it's large range

The solution may be to slightly raise the price of Rammers to make it harder to defend your Bombers.

Scouts are structured as the counter to Bombers, so they need to be able to actually do their jobs.

Comment

Originally posted by bdiah

That is fascinating. Perhaps I've got them all wrong.

Right now, the main complaint is if they've gotten a chance to set up. People aren't too sure how to fight a Bomber that is in position to fire.

Comment

Don't worry, we're going to push out a few patches soon that should help make map generation better so you can get those scores again. :)

Comment

Originally posted by almondolphin

Thanks for the really rapid response (So fast I hope you had a chance to read it all).

Yeah, one thing about the map that’s challenging is how crowded it feels. Maybe having one or two rivers per map, and otherwise enough space to use various units, would help. Best of luck, I know you’re working on it.

In the meantime, we'd like to point out that Creative Mode exists, which also has Perfection.

You can try different map types and see which feels better. Perfection has always used the Continents map type....but it sucked as a "Continents map", and that's why we made the change - to make it more "Continenty".

Of course, not the Perfection players are mad because "the map is wrong". The map is now right, but it's different, and we may change Perfection to something like Lakes or Pangea instead.

Comment

Originally posted by almondolphin

Hey u/Zoythrus I’d like to provide some feedback if this is an appropriate place for it.

First, I want to say good job for trying. Game mechanics are hard to dial in to a perfect balance and many of these adjustments are cool: * the new moonies freeze ability makes more sense and make them a more valuable unit. * The bombers/giant stomp are cool (if OP), introduce naval artillery to the mix * recovering stars outside of one’s territory * the welcome return of artifact tech discoveries * ship upgrades in territory only * bridges and changes to geography

I’m open to the other changes (new market/income dynamics, relocating tech components, changing costs of development). Honestly, nothing is precious to me as long as the resulting new game is balanced and fun.

However, making this many adjustments at once has meant Polytopia is now much harder to win. That has advantages—it’s been cool to see the 100k+ mark become rare—bu...

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We can say that a lot of your current frustration is most likely due to some map generation bugs that we hope to fix, like spawns being too close together.

So, yeah, the hope is to iron out the rough spots over time.

Comment

Originally posted by bdiah

Thanks for the response. I’m very excited to see what becomes of markets. I’m sure it will develop into something excellent.

I am baffled about the bit about bombers to be honest. When playing humans, whenever I’ve seen an opponent try and employ them against me, they quickly abandon them.

Yeah, you might be the first I've heard to say that Bombers are too weak. Everyone else says quite the opposite.

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That means the person you're playing with hasn't updated.

Comment

Originally posted by WeenisWrinkle

I can say that we're working on most of these and plan to iron things out over the next few patches, mainly Markets.

We'll be buffing tribes in other directions.

Love hearing this!

While the road/hut nerf is fine, the most disappointing change was that the economies of almkst all tribes took a major hit. This slows games down and makes some T3 techs prohibitively expensive.

We'll be keeping an eye on it all.

Sadly, faster econ = harder to balance, especially I'd everyone needs to be X strong to compete.

Comment

I can say that we're working on most of these and plan to iron things out over the next few patches, mainly Markets.

Bombers are actually considered OP by many, usually in the hands of a smart opponent.

The roads and Huts nerf won't be reverted, though, as they were both too strong. We'll be buffing tribes in other directions.

Comment

Originally posted by dinocat2

Can Elyrion get a starfish monster 🥺

In all seriousness, I agree with the other commenter that markets feel weak. I also wonder if there could be a way to break naval blockades, since starting a navy under pressure is hard when so many of the ships don’t shoot back. Elyrion have dragons, but I wonder how standard tribes handle it.

We're going to make adjustments to the Market.

And we're looking into this while also trying to not make a unit who's whole purpose is to get shot at, y'know?

Comment

I can say that we're planning a patch to the maps so that spawns aren't so close.

Enjoy the break while it lasts. ;)

Comment

Originally posted by thewholesomeacct012

Didn’t want an explanation. I’d like a feature to revert the game back to a previous form. I don’t like any features of the current update. I don’t need it explained; I want the game I’ve enjoyed for years to come back.

Sadly, we have no intention of "putting it back" as the new skins and tribes will be using them, but we are hoping to make changes to the new features to make them more like it was through fan feedback.

So, we encourage you to stick around as we put the new stuff through a few patches which should smooth out much of the stuff you don't like.

Post
We are happy to announce another month of Polysseum! This December, we are featuring the Tribe of the Month - Bardur. This month is your last chance to qualify for the Season Finals, so don't wait because tournaments are starting December 2nd!

How to join?
  1. Open The Battle of Polytopia -> Multiplayer -> Tournaments. Once you find the tournament that suits you, click "Join".
  2. Follow our {LINK REMOVED}Tournaments Hub on Challengermode and find your favourite tournaments.
Don't forget to confirm your participation 15 minutes before the tournament start.
You can find more details on how to join in the {LINK REMOVED}... Read more