Polytopia

Polytopia Dev Tracker




10 Aug

Comment

Originally posted by PinesForTheFjord

After playing a few game, this feels like one step forward, two steps back.

Tridention is almost useless now.
The strength of persist is due to Knights having high movement and high damage. They can rush and pick off weak units in succession.
Tridention lost Escape and got Persist instead. With their low damage is effectively means at best Tridention is an archer with 1.5x damage, because you can follow up a kill with another shot. Meanwhile Tridention has become extremely vulnerable because it now remains in the open and is extremely weak.

The Puffer is cool, but it suffers from all ships effectively being knights against it, and thus being extremely vulnerable compared to Catapults. Bombers do not have this issue due to having 2 Def. Attrition of puffers is extreme.

Aquarion units in general are extremely vulnerable, and without sea defense they're all one-shot-kill, except for the Jelly which barely scratches attackers (3 damage, really?...

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Here's what I can say about the Tridention - the current design, as you see it now, was actually by popular demand on our Discord. They originally had 3 attack, but it was considered OP and deeply oppressive, and so we listened to the fans and brought it down to 2.5. The people there consider them balanced.

We don't want the Tridention to be a "spam and win" unit anymore, now it's more of a mop-up unit, here to finish off anything your Sharks, Puffers, and Jellies don't kill.

Comment

Originally posted by casualreddituser052

I thought that was the point... literally 1984

No, it wasn't. The dev team had never heard of Jelly Belly before. Complete coincidence.

Comment

If you're on IOS, this is normal.

You can rebuy everything for free. They'll waive the cost.

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Ultimately, it came down to standardization.

Puffer - Shark - Crab - Jelly

Keeps it consistent, y'know? Also sounded too much like "Jelly Belly", the jelly bean company.

Comment

Originally posted by sodgebso12

iOS

That's why. This is normal Testflight behavior.

You can rebuy everything for free - they'll waive the cost

Comment

Originally posted by KoalaBear_2172

Reinstalling will get you back to the pre beta version.

It shouldn't if you've signed up for the beta

Comment

Are you using Android or iOS?

Comment

Yes, cross play between Steam and mobile is possible.


09 Aug

Comment

Originally posted by anickapart

I play multiplayer with my 8 y/o. We just end the game when it is just us left.

Would love a team mode or similar. Can be outside normale multiplayer elo

We hope to add "Team Games" in the future, but we have no idea when that will be.

Comment

Originally posted by Nick72486

Okie

If you need help getting the onto the beta or have any other issues, send me a DM

Comment

Originally posted by Nick72486

Not yet

You can. The beta is open to Android, iOS, and Steam

Comment

Originally posted by Lunaris_Von_Sunrip

It would need to be balanced to stop everyone winning by allying, such as splitting the elo, or stopping groups of people from ganging up, but that would be great and be a nice buff to Quezatali too. I think it would be great if that was a win condition though.

I'd be shooting for "friendship victories" all the time. :P

"Hey, everyone, just ally and we all win!"

Comment

Originally posted by throwawaymycereal

I also had a suspicion the bots got extra resources on higher difficulties vs them having a smarter algo to beat us humans.

One of these things is *FAR* more difficult to do than the other.

Be thankful we don't have them cheat even more.

Comment

Originally posted by Nick72486

I'm glad I play without special tribes

Have you given the new Aquarion a try?

Comment

Originally posted by Mr-Yan918

How does one get the beta?

Click the pinned link we have. At the bottom is instructions on how to join.

Comment

Originally posted by spaceyoutube

Yeaa thats what im thinking otherwise it gets abit boring late game

Well, to be fair, the game isn't exactly designed for "long-term play", as the average game is meant to take about 30 turns. That sort of "I want to play this for 200 turns" gameplay is like...why Civ exists. :P

Comment

Originally posted by rapha3l14

right, I’ve submitted a feedback, deleted the beta and reinstall the production version and the games are back

So, to both you and u/Agreeable_Gap_5958, losing your tribes on iOS Testflight is normal and expected. Testflight puts you on a semi-new account without purchases, but lets you rebuy them all for free. Despite what it may look like, they'll waive the cost.