Polytopia

Polytopia Dev Tracker




16 Mar

Comment

Originally posted by Beautiful-Basket8989

Very annoyed by the bomber nerfing. Without ability to shoot back (STIFF) or move and shoot (DASH) they were already nerfed a ton.

At least allow them to shoot back at single targets a with a minimal attack, especially when they are adjacent!

Bombers are and were always meant to be heavy duty support units, able to supplement a navy and landing force.

They're meant to be powerful, fragile, and a tool in your arsenal, one supported by other units.

Comment

Originally posted by hugway

I also think the nerf is too heavy, this renders a lot of on target one-shots no longer a one-shot

Which is pretty much what we wanted.

The Bomber is more of a heavy-duty support unit and not a Frontline offender

Comment

Originally posted by South_Ad_5575

Kinda weak, not gonna lie

They're very different account systems.

Trying to sync them would pretty much mean a complete upheaval of our backend systems.

Comment

Originally posted by Lieuwe21

May I suggest renaming aquaculture to boarding in a future patch?

We may rename it in the future.

Comment

Originally posted by KrazyKyle213

Hey zoythrus, just have a question while you're here, is there any way to connect my steam account to phone and get all the purchases there? I bought the game on steam and a special tribe, and I'm wondering if I can get it on my phone.

No, it doesn't work that way


15 Mar

Comment

No.

And we have no plans to add this.

Comment

Well, as unbelievable as it may seem, Google was going to pull the game from Google Play if we didn't fix some stuff.

We had to get this out and the game updated or we could have had it taken down.

Also, burn forest is now in a much better spot, so we had to raise the cost to compensate.

Comment

Originally posted by WeenisWrinkle

The way I understand it, you get 1 star for every level of production building adjacent. So in your example, you would get 3 stars. And yes, two windmills will give you stars for each one, not just the higher level one.

This is correct

Comment

Originally posted by Curiosive

The change log lists each update (big & small) with precise detail but has no mention of this. Was this on purpose or an oversight? 15⭐s to go from empty land to farm makes this even more expensive...

I forgot to add it to the changlog. :P

This is intentional

Comment

This is a very common bug.

First, try reinstalling. If that doesn't work, send me a DM and we'll work it out

Comment

Trust me, we know, and we're hoping to get it fixed soon.

The devs tell me that it's not as simple as you might think as it's the UI, itself, that has some issues which need to be addressed.

Comment

Originally posted by DarrowRRD

Can confirm, I just played the best game I have ever played, literally inch perfect with Cymanti, and I got 75th top high score. Im top 30 in several others and didnt play nearly that well. With the 299% boost that would have been 12th. I understand there are some other considerations there. I guess 100k is still possible, but why do you want this game to be about having a monument on every square inch of the board?

To some extent, we've had to come to terms with gamemodes like Perfection and Domination not exactly vibing with the fact that we have 16 tribes now (with more on the way) on top of new game mechanics. Not exactly something Midjiwan was planning 8 years ago, and things are starting to show their age.

So, we're in the process of rolling out changes to the formula as we try to get things to "mesh" better with our plan for the game.

While I cant say we've perfected it, we can say that we're trying to make these older features a bit more relevant and updated.

Comment

Originally posted by PaladinOfMemes

“If fighting is sure to result in victory then you must fight!” -Sun Tzu

"Sun Tzu said that, and I think he knows a little bit more about fighting than you do, pal..."


14 Mar

Comment

Originally posted by DarrowRRD

I cant believe no one is talking about reducing the high score bonus on max opponents crazy from 299% to 245%. That is such a massive slap in the face of those of us who love the game and play for high scores.

We made Temples faster, so we had to reduce the score multiplier to compensate.

One of our alphas mentioned the potential to get 300K scores after this patch because of it.

Comment

Originally posted by DarrowRRD

They made getting high scores impossible. I like every change but reducing from 299% to 245%. It completely disincentivizes the most avid of us players for grinding for high scores. If you are going to do this, reset every high score.

We did make temples easier to use to compensate

Comment

Originally posted by TotallyNotCool

Is there a reason why the AA version has not yet been updated to same version?

It takes more effort to update. We'll get it out as soon as we can.

Comment

Originally posted by Peasantine

when is this going live?

About 24 hours ago

It's already out

Comment

Originally posted by Dranamic

Clearly they practice sustainable lumbering. ...Well, everybody does with Lumber Huts...

This is my explanation.

There's a bug difference between "sustainable lumbering" and "rampant deforestation".

Comment

Originally posted by Numerous_Homework458

I don’t know how to reply with the image, so I post one. here is the link: https://www.reddit.com/r/Polytopia/s/VMjzPePQ6j

Because you're playing Elyrion who don't have it