When you're in as small a team as ours working on a game as anticipated as this, you run into a dilemma: do you keep postponing the release until everything is just as good as you'd want it to be, or do you bite the bullet and risk some initial flack in favor of actually getting enough funding in the form of sales to be able to keep working on the game?
We took the first route for a few years, but it has gotten to the point where delaying any further would simply not be practical. So we decided to launch the game as it is, which entails:
-deep building and customization system
-rich landscaping and biome options
-basic tycoon progression and economy
-basic welfare and exhibit management
We feel like the feature line-up, while basic and maybe even shallow, ticks all the main boxes of a modern tycoon game, and is very in line with the Early Access process. We understand this is not for everyone, so the best option for those still sitting on the fen...
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