PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




PUBG_BATTLEGROUNDS: Match 9 - PUBG Americas Series 4 - Grand Finals - Day 2 — streaming for about 2 hours

16 Dec

Comment

Originally posted by Siannath

Will you consider adding the option to choose a random helmet from all your owned helmet skins? The same with every other gear that you may have multiple skins of (backpacks, weapons, parachutes, etc.)

My platform is PC. Thank you.

EDIT: I will be more clear: my idea is not for the outfits, but for the gear: skins for weapons, helmets, backpacks…

Are you thinking "with this costume set- no two games are the same, I'll never know what I'll get until I'm dropping", or like a "random" button in the character customization menu to just barf out a random outfit?

Comment

Originally posted by -Revy-

Hello Dave. Can you talk about or have someone who works in the audio dept for PUBG to give us more details or what’s being done about the atrocious audio levels in PUBG. Like so many have likely already mentioned, PUBG has caused them hearing damage from playing this game at levels after prolonged duration can cause hearing loss or tinnitus. As you know those are non-reversible. Several very popular streamers have mentioned this. I myself have mentioned this to several community managers and PUBG support numerous times with no reply (Twitter, discord, Reddit, email). The guns, environment, red zone, almost everything are too loud compared to footsteps. You can see where this is leading. Almost all other games have much better audio implementation and do not need external apps like soundlock, voicemeter, etc active to play their game.

I’m also reaching out for players with hearing disabilities. You’ve added options for visual impairments, why is audio been neglected?

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I'm all about more accessibility features for gamers. It's a hard nut to crack, as a major component to PUBG is spatial awareness- but that doesn't mean it's not a worthy endeavor. I'm sharing this sentiment with the audio team. TBH, they always have a few things rolling- this may already be on their radar.

I appreciate the question.

Comment

Originally posted by Siannath

Are you aware that the game uses a damaging audio dynamic range?

A very compressed dynamic range make it sound overall flat, thats the reason why a ample dynamic range is desired, but a very ample dynamic range is damaging, meaning that the volume required for hearing the softer sounds implies a too big volume when sudden loud sounds appear. This is the problem. We need a more compressed dynamic range to solve this.

https://starkeypro.com/pdfs/The_Compression_Handbook.pdf

My platform is PC. Thank you.

I've forwarded to the sound team. I know they are working to always make stuff better- I remember my first day at work (3.5 years ago) I was killed during playtest and it was so loud I almost broke my keyboard in surprise.

Thank you for sharing this!

Comment

Originally posted by motoshadow4

You've mentioned your love of the bigger maps but what are your thoughts on introducing new guns?

If you introduce new guns will these likely be map specific or globally available? What types of guns do you think should be added (if any)?

Thanks, and welcome onboard!

Big time yes to new guns and vehicles. I understand the idea of map specific experiences- like, the Tukshai would just feel weird in Miramar, right? But I do think there's value in spreading new weapons around, to allow players to really find a groove.

As for weapons- I'm a huge shotgun fan, and as we are looking at larger maps- Snipers and DMRs are on the menu as well.

Comment

Originally posted by Hogging_Moment

Pineapple on pizza.

Yes or No?

(This one is important! PC Gamer.)

When I was a boy, no- but now that I am a man- kinda.

Comment

Originally posted by Macsterr

Hi, you said in an older interview that Karakin was planned as an "event map", why did it end up in the normal map rotation? Platform: Xbox

Yeah- we planned on it being an event map, but it's pick rate was super high/fan attachment was high, so the team decided we should hold onto it for a while longer. With that said- with a live service game, maps can always go into the vault/come back later.

Comment

Originally posted by FreddyUnknown

Hello Dave!, i’ve got 2 questions:

  1. Will we ever get more snow on Vikendi?

  2. Is there a possibility that we get a remastered version of Miramar soon?

I usually play PC, but i would like rewards for my console account (PS4).

  1. So we melted the snow because we got some serious "oh man this is really fatiguing to look at over sustained play" type feedback. The "phase one" fix was to reduce the overall snow to get a little more visual balance into the map. With that said- we like Vikendi being "the snow map", and I'm confident we can return to this flavor in the future through improved lighting/material work. Don't hold me to a date just yet- but we are looking at it.
  2. Maybe. ;)
Comment

Originally posted by WithjusTapistol

  • Will the parachute item on Haven make it’s way to the other maps? It would be cool to parachute from a glider.

  • Any plans to bring Arena Mode back? It was pretty fun. Only change I would make is have it like tdm where we have load outs instead of purchasing gear.

  • Is there a chance we will see vehicles similar to the ones in Haven on other maps in the future? I’m not sure I’m a fan of AI in this game but it would be cool to drive a BRDM with some kind of mounted gun on top.

Good luck Dave. Looking forward to where you can take PUBG!

Xbox player. Gamertag: WithjusTapistol

Thanks for reaching out! I think the big thing with the tiny maps, is they are kind of an idea test bed for things we'd love to see in old maps, or even new maps. I still think the utility parachute has some room for improvement, but I'm with you- I can totally see using it to bail out of a glider, or jump off a building before it's destroyed by the Black Zone.

I dug Arena mode too- I thought the team did a really great job of making something that was fresh, but still felt PUBG. My expectation is the team has been looking at feedback, and thinking about what the next incarnation would look like. Remember, we can only make so many maps- so it's safe to expect old and new modes to pop up in 2021.

Good God- a BRDM with firebomb capability? That sounds like something that would work in some kind of death race mode...

Comment

Originally posted by Siannath

Have you ever considered the idea of releasing a mega-map that contains all other maps and features at once?

My platform is PC. Thank you.

For the record, all of us devs are all extremely online, so ofc we see the crazy Pangea style supermaps that pop up on Twitter/Reddit every now and then. What I like about the idea, is having SUPER DIVERSE biomes in one map- starting on a cold snow capped mountain, and having a final circle in a lush valley, or arid sandy desert, is just a great player story.

Assuming we could overcome performance considerations (maximum terrain materials), I think the big obstacle is game pace. If the map is merely "big", like an 8x8- the change in biomes would seem too sudden- imagine clearly seeing the jungle from on top of the snowy mountain. So then okay- let's try to make a super map, something like 10x10. Now the map is large enough to really sell the variety of biomes, but is it fun? Do we want like, a 2 hour BR map? I'm not sure.

But it's interesting to think about.

Comment

Originally posted by mbcowner

1- For new gen consoles - can we please get the replay system added ?

2- Will PUBG Corp on new gen consoles making use of the haptic triggers on ps5?

3- How about adding ability to start match making for next match in the end match screen after a win or loss instead of having to load back to main menu?

4- Can you please look into adding Paramo and Haven to customs? Even it it means removing the heli, armored car and ai bots on Haven, this map would be so awesome if we could use it in customs !!

Thanks for doing this AMA ! Looking forward to where you take us after reading your recent interviews !

My platform is PS5

Was just talking about those triggers the other day- they feel so good! Also, a big thing we are looking at is the whole "end of game" experience- everything from the fanfare/data/presentation, to allowing you to jump back into matchmaking, is on the table. The Chicken Dinner is one of the rarest, hardest won prizes in gaming- I think we need to celebrate it more!

Comment

Originally posted by xfactor1981

Next gen consoles are here. When can we get 1440 /60 or 120 and 4k and 60 on the xbox sx and ps5? I love having the frames but i play on both a 4k 60 55" tv and a 1080/144hrz monitor 32" and it just sucks that the game plays so different. If i want frames i got to sacrifice the look of the game. Let my beast free.

Xfactor I98l xbox

I want Next Gen to be better too- we're looking at ways to improve internally. Where did you even get one? I'm still refreshing online for restocks like a buster.

Comment

Originally posted by Break-

Hi Dave, firstly congrats on the new role, secondly I'm going to be flogging a dead horse in my questions, I hope you dont mind.

  1. Are you aware of how bad the cheating situation is right now in the game?
    This is mainly ranked, and mainly people using VPN's from Asia. Time scales on the EU servers these cheaters are active, and their names are the only giveaway to this I guess, I could be wrong. After 7/8pm EU time they dont seem to be too active, but in the day its nearly every single game really.
    The only info I've seen from you guys is a Discord report feature, but thats it. With cheaters buying hacked steam accounts with PUBG on for as little as $4, cheats for $1, and the mobile verification code for $0,01, I dont really think a discord report feature is going to cut it.
    We have Battleye, Easy Anticheat and 3 others running right now? What are they doing exactly? Isn't it best you take a more pro-active route into this than a re-active one? With...

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Dude- first of all, thank you. And it's not a dead horse to care about such a big issue!

In short, we acknowledge it as a priority we need to continue combating. It’s a problem that not only plagues the entire video game industry, but more specifically, us…so we’re very hypersensitive about it. For me personally, dying to a cheater the first time is not only frustrating, but it changes your outlook-

It made me question every death I ever had moving forward. Just that little scratching doubt in the back of my mind... "was that legit- or was it BS...".

Obviously, it’s something we’re always looking to improve and we’re always coming up with new measures to counter cheaters (like the ...

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Comment

Originally posted by AutoBrecciation

I play on PC: Do you guys have plans to ever make another 8X8? Seems like you are focusing a lot on smaller maps, which I get for the action aspect, but I kind of like the bigger maps because the games feel epic.

Yeah- 2020 had a lot of tiny map drops so we could quickly deliver fresh experiences. For example- Haven is a 1x1, so that's 1 square kilometer. And Miramar is an 8x8, so that's 64 square kilometers- 64 Havens. So the smaller maps allow us to get something fun, polished, and with some new kind of innovation (destruction/blackzone, random royale, loot trucks, AI ecosystmes) in a timely manner. But now that we've had some fun, and tried to find what's really landed with the fans, it's time to go big.

Comment

Originally posted by PlayerIGN

To Dave: in an interview with gameindustry.biz you said “90% of the time is probably just in the wilderness, with 10% being actual gunfights. To me that says that there's 90% of the match that we could enrich.” Could you elaborate on what you mean by “enrich” and what that means for the direction of PUBG? Is it more AI, keys & rooms, and possibly ‘crafting’ if you can debunk that leak?

What's your opinion on a crafting or craft-like system?

Well I don't wanna give too much away- that's cheating.

But to be clear- I do think "survival phase" (I'll call this anything that's not actively shooting a dude) is pretty straightforward. You've got some nuance with how each vehicle handles, and vaulting/traversal opens up some interesting possibilities- but for the most part it's rather straightforward when measured against our deep gunplay. We don't want to needlessly complicate survival phase either, rather, we are interested in opportunities for everyone in your squad to have fun and contribute, even scrubby Peter, who's a bad shot.

Ideally, PUBG becomes a place where even more unique stories of survival can be told. But it's still gotta feel "PUBG".

Comment

Originally posted by Nazgul19-

Hi mate, good job so far! Is there any chance we will get Panamo back in the game in the future? maybe a mini royale que with Panamo, Karakin and Haven. Maybe add Sanhok to the mini royale too when a bigger map will come out so it will be 4 big and 4 small.

My platform is PC. Thank you.

I think a "tiny maps only" playlist would be rad.

Comment

Originally posted by Kyanosz

Are there any plans to rewrite PUBG with a more recent, better optimized Unreal Engine build?

UE 4.26 was recently released and the next gen UE 5 is coming in 2021. AFAIK PUBG is based on 4.16 and lacks a lot of general performance features (DX12, DLSS, VRS...) as well as Battle Royale specific performance work from Fortnite that is included in newer versions.

The CPU/RAM (speed & bandwidth) requirements for this game are pretty high, yet it newer runs consistently smooth. There are all kinds of bottlenecks that cause pretty hefty frame drops and stuttering (blood animations, smoke, big cities...) probably due to high amount of draw calls on a single core and other things.

So remaking a game from scratch is generally a non-starter, but we always want our stuff to run better- so what to do?

Well, we've got 2 general "levers" to manipulate.

The first is engine side- it's an ongoing parade of optimizations, and backporting/remaking cool features we like from newer versions of Unreal. Our version of 4.16 is very, very different than what's available "on the shelf".

The second is content side- we've learned so much about how to make BR maps, so we are constantly pushing ourselves to get more/better art in, with a lighter memory/performance impact than in our previous efforts.

Used together, we get a PUBG that keeps on trucking along, getting better and better from where we started. We aren't perfect, but we're gonna keep on pushing to improve.

Comment

Originally posted by PubsandDubs

Hi David,

As a content creator on xbox and someone with a very creative mind id really like to see the ability for God mode added to console. The ability to have an observer spawn items into a live custom game would add a very new feel to the game and keep custom games interesting. For example wacky jacky recently did a panzer faust ferry war on PC. One of the most cinematic things ive ever seen on pubg. If you havent seen it i highly recommend watching it.

Adding this would really add an exciting element to the game and allow community creativity to flourish.

It would allow for: -pubg racing with tracks setup -demolition derbies with insane weapons such as panzers only -boat wars -BDRM squad wars -glider wars

Financially these smaller niche communities that pop up are very loyal to the game and also far more likely to buy car skins and personal outfits. If your a racer you’d want more customization.

Do you think this would be possible?...

I totally agree with this sentiment- I think the more stuff we can do to give freedom of play, the better- I've forwarded this to the appropriate team(s).

+1 to death races.

But to be clear- as much as I want it to be, Creative Director is not a god-king role (dang it)- so I can say "this looks like something we should try", but all of the teams on the hook for doing the actual work need to work out where it lands on the priority list versus existing tasks. I'm saying I love the suggestion, but I can't promise anything today.

Thank you for the suggestion-

Comment

Originally posted by WackyJacky101

Hi Dave, congrats on your new exciting role.
How will I as a loyal PUBG fan see the direction of the game change with you as the creative director?

Well, it should be noted that I'm just one guy, the game you've played and dedicated so much time into is the product of a global, passionate group of developers. In some ways it's easy for me to advocate and evangelize a destination, but ultimately they have the very challenging job of translating vision to reality.

But what is that vision? Of course, I can't spill the beans too early, but I'm happy to hit you with the broad strokes:

I want to protect the core gameplay: Land, Loot, Survive- we want to honor what has brought us to the dance, so to speak. This is a survival game, not a very large game of TDM.

I'm passionate about larger worlds: In 2021, you can expect vast new lands to explore, that should remind you why you fell in love in the first place.

I'm interested in fresh experiences: Here's what I love most about PUBG: it's an amazing story generator. So in 2021, we want to give our players more tools to create more diverse stories and exp...

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Comment

Just popping in to say it's been an hour and I've only done a few of these- I plan on doing way more- I'm just trying to be thoughtful and intentional so you guys pick up what I'm laying down- I'm gonna do a ton of these, thanks for your patience-

Comment

Originally posted by WackyJacky101

Hey ive got a question about the tracers on Haven.

I heavily dislike the tracers - its to a point where it demotivates me to play the map. It is extremely bright and I find it very distracting and even blinding when using scoped weapons such as the VSS (because you zoom in on the bright tracers) - combined with the dark surroundings. Also I dislike that enemies can visually see where shots are coming from - even from suppressed weapons.

This definitely ruins the VSS but is also generally super frustrating

Are there any plans to change this and if so when?

Thanks for reaching out Wacky, we always love watching your videos- I remember beaming with pride when you did that Erangel Remaster lore deep-dive, as that was my basement you were investigating! =)

I watched your first night Test Server streaming, and could feel your pain. Something you and I totally agree on, is just because something is realistic, doesn't mean it's fun!

Tracers, even through suppressors, are realistic - but that's not why we've included them. We've included them as a balance feature to make sure players can't totally vanish from view and just rain hell on the rest of the map.

Our goal for Haven was to create a darker, moodier map. A place that gives players the opportunity to hide/hunt each other a little more than in our traditional wide-open maps. But as you would expect, early playtests revealed a map that really shifted the balance to reward the best snipers who could find the best cover. Which feels amazing for the killers, but no...

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