PUBG - PlayerUnknown's Battlegrounds

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Originally posted by [deleted]

[removed]

But I am not having any stuttering or fps drop issues. My games and footage wouldn't be of any help to anyone.

Originally posted by MrConR

Thanks again for the info. I’ll pass on some clips when I play next. Although my FPS drops are not abrupt and are more consistent than stutters. If I stand on a hill overlooking San Martín, for example, my frames will drop to ~70 whilst looking at the city and then climb back to 140+ when looking away. The odd thing is that when frames drop, my cpu/gpu usage drop to almost idle percentages. That’s the main thing that’s confusing me. Also, for clarification, this FPS drop will occur whether the city is full of players or is very quiet.

I wouldn't be able to explain why exactly the usage drops - that is too technical for me but I know from experience of playing many many games on both low end and higher end rigs that this behavior is not unusual. More assets = more things that need to be loaded and rendered = average FPS goes down. This is quite common in games that provide large playable worlds like PUBG does.

Originally posted by MrConR

Oh yeah I’m not sure how much you can answer publicly. But was there anything in particular found to be impacting performance in built up/highly populated areas?

Performance will naturally tank in these situations due to the amount of load the servers get put to when there are lots of players around all doing what they are doing in large cities et cetera. It is not possible to retain the same performance one has in an open, empty area that has no players vs a crowded large city, but the abrupt FPS drops or stuttering should not happen. This is being investigated and I assume if anything was found, that that would have been fixed already.

Hey, if you can, try and record cases when this happens and make sure an fps counter is visible as well as the match ID in the bottom right corner and send us the clips so we can forward it to the team to look into! There were some things that impacted performance on the back end which have been identified and resolved during the few hotfix updates since 11.2. We are monitoring for edge cases to learn why this is still occurring for some players. Thank you!

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