PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




15 Jul

Comment

Originally posted by Kortieen

Good morning PUBG devs,

Seeing the introduction of gliders to Sanhok, can you say there is any future plans to bring the vehicle to Vikendi? I feel Vikendi’s map size and open spaces are well-suited for the addition. Thanks for your time!

My platform is PC.

I think if the glider doesn't totally break Sanhok, it stands a chance of getting into Vikendi. I think it feels fun, but let's see what yall think! (that's the beauty of a live game: things can go in, things can come out)

Comment

Originally posted by ESM1309

Hello guys! What was the main task your team has when you started working on remaster Sanhok?

[PC]

My task was to identify the opportunities to change/improve the map, design some town layouts, and work with our other talented developers to establish the features/lore for the season. I'm also lucky enough to work with amazing designers and artists- so lots of meetings/feedback with them, and lots of late night meetings with the mothership in Seoul! =)

Comment

Originally posted by PUBG_ElKrem

Oh man, I forgot about that. That was probably a good cut. F for Ice Cream Loot Truck.

Clearly my childhood is leaking into my designs.

Comment

Originally posted by ohrules

Is there some code shared between the train and the truck, especially when it comes to their pathing? Is the truck on sort of an invisible track? :D

I'm a PC pubg player

I don't want to get too in depth into exactly how the truck works as I believe players should explore and experience the new content.

What I will say is that the Trucks have routes that they can take, but in the interest of keeping gameplay dynamic and "no two games the same", the Trucks can make decisions about paths they'll take along their routes.

Comment

Originally posted by SilentBtAmazing

Xbox player here.

My kids are interested in game design, do you have any advice for high schoolers interested in the field?

Thanks!

As a Designer, I get this question a lot from both high school and college age people.

My honest advice is to continue to develop your passion for games. Play video games, play board games, play weird stuff you make up on the spot with your friends. Analyze it, find the fun, try some different house rules and see if you can make an experience that many people can enjoy.

Grab opportunities where they present themselves in terms of education for yourself. I took programming, math, and art classes in Highschool which helped to develop the fundamentals that I use today.

I also dabbled a lot in level editors building my own MP maps in Unreal when I was in college. I think with something like modding or building your own content it can feel a bit overwhelming in the beginning.

My advice is to start small in scope. Don't try to build an entire game straight out of the gates. Start with maybe modifying weapons or creating a small building based on re...

Read more
Comment

Originally posted by my_cholula

PC player:

What are your favorite maps from other games that you have played in the past?

One of my favorite games of all time is Shadow of the Colossus, and specifically how they incorporated their level design into the different challenges.

Some of the maps that stick out in my mind are Office from Counter Strike, Terminal from MW2, Oasis from Overwatch, and The Longest Yard from Quake 3 Arena. This is by no means an exhaustive list though haha I enjoy a lot of other games in my spare time.

Comment

Originally posted by Towelie8-7

Dear Devs,

remastered Sanhok will feature clear day, sunrise, sunset, and overcast weather types. Do you plan to add rainy weather for more jungle feeling?

Thanks from a PC player

Our overcast weather type has a really nice rain effect that can happen at times.

It's actually pretty soothing, and I've definitely caught myself drifting off of focus at random times haha

Comment

Originally posted by FatLightng

How fast will the Loot Truck move? Will you be able to keep up with it by foot?

XBOX Console

The Loot Truck moves faster than a player running; so, you'll have to make use of your window of opportunity as the Loot Truck drives by.

One of my favorite things to do in playtests, though I admit extremely risky, is to chase one down in a vehicle.

There's nothing quite like going on a Mad Max chase through the Sanhok countryside on a motorcycle while your teammate is brandishing a Panzerfaust for some big damage.

Comment

Originally posted by bored_yo

Question about making maps!

When making PUBG scope maps do you put thought in all the topography (thinking how players will use this random dip for example, which sight lines this place here creates and so on) or do you just throw something rough together and try if it's fun?

PC player here!

With maps these large, we start with a generated topography making sure that we're hitting our goals for fitting the look and general design that we're going for. From there, we heavily modify the terrain to adjust to our unique locations, house sets, or map features that we want to highlight.

We always consider sight lines, cover, and concealment when making adjustments to these spaces. We strive to make fun spaces that look great and feel fair to fight in.

Comment

Originally posted by Apositivebalance

Pc player here

What’s the most interesting thing that almost made it into the game but didn’t?

Originally we had talked about the Loot Truck playing loud music to notify players that it was nearby; which I call the "ice cream truck" effect, but we determined that the sound was too disruptive for combat and gameplay. We ended up cutting this part of the feature.

Comment

Originally posted by MrSergo15

How did you come up with the idea for the loot truck and were there any previously rejected concepts of it? If so, in what way did they differ?

Sanhok is already a more aggressive map in the rotation; so, we wanted to play off of that concept and create some points of conflict that were dynamic. Originally, we had talked about making "public airdrops" which would be identified on the minimap and having players fight over them.

The more we talked about the idea though, the more we rejected it because we felt we were too close to normal airdrops and starting to step too far outside of the PUBG DNA.

Riffing off that idea though, we talked about a roaming loot pinata and how interesting it could be to chase the pinata or engage it if you felt the opportunity presented itself. The more we discussed it, the more we liked how it fit the PUBG world and the lore behind the Sanhok map itself.

Comment

Originally posted by DanBennett

If you leave the game but your team continues, why do you deserve more points?

Staying in the game will be because you’re still being useful to your team. Giving info. Making suggestions. Dead doesn’t mean you can’t be useful. That’s why team placement is great.

But if instead of helping you just leave, you deserve to only get the points for the part you played.

Also, for obvious technical reasons, you can’t get points after leaving a game because the points are calculated when you leave it.

Stick around. Help your team mates further. Make suggestions. Help the team. Being dead does not mean you are useless! :)

This pretty much covers it. Those team placement points don't belong to you just because you die, you earn them by sticking around. There's a lot you can still do while dead to help your team such as participating in strategy discussion and making callouts of the things that you notice that your teammates might not have yet. The better your team does, the more points you earn, and so you are incentivized to stick around and try to help in whatever way you can.

Comment

Hey guy. I know you've kept competitive play in mind when working on these updates to Sahnok. Would you mind briefly covering some of the changes that were directed at improving the experience for Ranked and Esports?

Comment

Specifically, this is tied to the new team placements calculation. Since we now wait until you leave the match to calculate your performance, we can include details that occur up until that point.

Therefor for example, if you knock an enemy and then yourself die before the enemy player bleeds out there are two possibilities: you leave immediately and before the enemy player actually dies and do not receive credit, or you wait until after the enemy player dies to leave and you DO receive credit.

Post

Dev letter: Footstep Sound Rebalance

Hello players,

Sound is a topic brought up quite often in the community. We know that sound is extremely important to PUBG gameplay and while our goal has always been to offer a highly immersive, realistic sound environment that is fair to everyone, we have seen some issues along the way. Footstep sound effects have been an especially large undertaking for us. Today we want to talk about footstep sounds in particular, and what we’re doing to improve them for you.

Footstep Issues:

  • Poor quality footstep sounds on some materials such as soi...
Read more External link →
Post

Dev letter: Footstep Sound Rebalance

...

Read more
Comment

Not the sharpest tool in the shed.


14 Jul

Julie’s Kar98: No Assembly Required

Conquer the new Sanhok with fully-loaded “confiscated weapons.”

...

Read more
Comment

Originally posted by compulsivebomber

wonder if the loot truck weapons are just fully decked with the regular attachments or if there will be something more special about them

Weapons from rare cases dropped by the loot truck have a chance to come pre-attached!