PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




07 Apr

PURRBG Cats #2

Hotdrop vs. Reality

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06 Apr

We Need To Talk About Your Flair…

New PUBG Reddit Integration

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Console Update 11.1 – Patch Notes

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05 Apr

Originally posted by Parking-Advantage-49

What is the deal with the Shield update where you can't report people who aren't on the console you are on? We have cross play so why can't I report a PlayStation user because I'm on Stadia? Also, where did the intentional team kill option go? I've reported him in game but Shield is supposed to have more teeth.

Hey, that sounds like a bug. Will report it to the devs. You should definitely be able to report other console players regardless of your console. Teamkilling was removed alongside other infractions that have less to do with cheating in our Feb 09 Update.


02 Apr

Hey, please try the following:

  1. Reboot the system
  2. Navigate to C:\Program Files\Common Files\PUBG\
  3. Run "uninstaller.exe"
  4. Reboot the system
  5. Run the game again

Hey, reported this to the team, thank you for posting. The issue occurs after you open the map button. Reopening the map will fix it.

Comment

An an Australian, I approve.


01 Apr

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Hello Survivors,
There is only one way to say this… THE CHICKENS HAVE HAD ENOUGH!

For four years now we’ve been claiming Chicken Dinners across the Battlegrounds with little thought for our farmyard friends, but that’s all about to change.

Let us introduce PlayerOmnom’s Battlegrounds (POBG), an arcade game where players go toe-to-claw with PlayerOmnom and his army of vengeful Chickens. You can jump in by clicking the game machine image in the lobby, but hurry because it won’t be around forever!

To celebrate this new feature, which is available from 1 April on PC and 8 April on Console, we’ll be hosting a Speedrun Challenge competition with Partners from across the globe. The rules are simple, the Partners who complete POBG Hard Mode in the fastest time will win G-coins for both themselves and their co...

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31 Mar

https://preview.redd.it/5epi7jz4gdq61.png?width=1729&format=png&auto=webp&s=82cf2f1d850cde46ebc0b707d3a909dd1793ee01

Hey everyone, and welcome to another PUBG Shield update!

Since our last update we've been working hard to make Shield available to more players around the world, as well as give it a fresh new look!

Starting from today, players from the LATAM region will be able to join Shield and submit and review reports. In order to join Shield you'll need to complete the following steps:

  1. Register for a ...
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Originally posted by xballislifex

The discrepancy between players is pretty clear that people enjoy spending 5-10 minutes straight just looting rather than actually fighting. Bring it on downvoters :D .

I love looting, I don't loot the whole game but looting items and being able to get your kit rather than spawn in with preselected items was the main selling point of the game to me.

Having a large variety of items that you can use is another reason why I love PUBG. Being able to play the game how I want and having to sometimes adapt to situations depending on what is available to me is huge for me as that means my experience will be different and fresh in each match.

Having more spawns of certain items reduces the item variety and the rng experience as a whole in my opinion which in turn becomes a more specific or repetitive experience rather than a more dynamic one.

I personally like the way loot is distributed on Erangel and Miramar and have not had issues with it. I'm perfectly fine playing with whatever cards have been dealt to me. I also want you to note that this is my personal feedback as a player!

Originally posted by Bubbles_012

The question I have for pubg Corp

Does normal mode have a different algorithm for loot distribution than ranked mode? Because in normal mode I will find a warehouse with 3 bags and two AR compensators. But in ranked mode it seems like the loot is more evenly distributed.

This is to do with loot tables. There are less items that need spawning in ranked than in normal mode which causes the loot to spawn more evenly (less items = more of the same items spawn everywhere) and creates a less rng experience, intended for ranked.

In the normal mode there are more items that can spawn which is why the loot can be more random and you can sometimes get a fully equipped weapon from 1 or 2 houses and sometimes you'd need to loot 2 compounds for that which is the intended experience for normal.