PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




20 Dec


19 Dec


18 Dec

Comment

Originally posted by PUBG_Hawkinz

checking with the team in New York, will get back to you with an answer

This is intended, they're discussing player feedback internally at the moment

Comment

checking with the team in New York, will get back to you with an answer


17 Dec

Hey Jastonas. I hear you. You are not the only one who thinks this way either. Shield is in open beta, we have lots of stuff to change, add and improve. The list of reportable infraction types is not something that is hardlocked and if the players want that we all focus on cheating then we just might do that.

The idea behind pubg shield is for it to be the place where the communty can come together and help get those elusive cheaters / rule breakers banned. I am banning a few cheaters every day and am feeling good about it because I think this has the potential to really make a difference so share it with your friends, tell people you see are reporting players to come over to the official discord and report there.

It is difficult to catch all posts that players make everywhere on the internet in a timely matter which is another reason why we've made shield. We want to help get the rule breakers banned fast and this is acting as a hub for everyone in the NA and EME...

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Originally posted by motoshadow4

You should report him on PUBG Shield: https://shield.pubg.com/faq

Indeed! The player has been perma banned now. Get 'em outta here!

In case you guys did not know, pubg shield is a brand new initiative that we, from the community team, have recently started in order to help get rid of cheaters so come on over to our official Discord server https://discord.com/invite/battlegrounds and head to #pubg-shield channel for all things shield related!

Comment

Originally posted by Bearrryl

How do you feel about the bots at the current moment? I'm not too happy with them since they can spawn around you at any given time, and give up your position or make you lose your gunfight with another player. I was playing a match with a friend, we were in a gunfight with another team relatively early in the game and my teammate was low health. A bot spawns behind us and knocks my teammate, the other team read that and pinched me. That's just one example of frustrating gameplay caused from bots. Is there any possibility to reduce or eliminate bots in normal lobbies and keep them in the new players lobbies?

Yeah- having them just pop in feels really yucky- they have big room to improve!

Comment

Originally posted by andoman66

Thanks for the AMA Dave! I’m on PS4 NA and can’t get enough of this game. I made the switch from mobile back when the game came to console and will never go back.

One thing I’ve seen asked by a lot of newer users who need help with console aiming/settings. Will we ever see an option for bot only rounds or training modes to help newer folks get used to gameplay before dropping in with the best and brightest of the game?

It’s probably a tired question, but a training mode even with a “bot corral” for close combat and/or long range firing would really help people learn settings, bullet drop, and leading on players running at a distance. The playerbase currently is very skilled and I’m personally happy about that, I’m moreso asking for people who are newer to the game so we can keep the playerbase growing and increase their skill level faster.

I'm with you...

Comment

Originally posted by bherman13

No he doesn't. If your monitor is bright enough to blind you IRL then you have one hell of a powerful monitor.

He means metaphorically blind so the cheater can't see the game since the screen's flashing.

Edit: I'm an idiot. Nevermind.

no, I meant robbing them of the sweet gift of sight- bad joke, sorry.

Comment

Originally posted by Kba116

Hi, Are you by any chance planning on a Game of thrones based map, you know just imagine those horse carriages or you can have it walk only. And a Wall

My platform is PC

sh*t maybe for Fantasy BR ;)

Comment

Originally posted by socal92154

  1. Will you update the Pillar Guards and Commander movement, placements, and make them a bit harder to kill?

Edit: Will you add more players in Haven? The map feels like it needs at least 50 players.

  1. Will you rework the whole movement system?

Platform: PC

I wanna see how the Pillar meta develops over the next few weeks- (note- everyone knows how to kill them, but we aren't seeing as much "pillar building camping" in game versus during development) most test server players are rather hard core, let's see how they play out in the wild.

Originally, the Pillar were on patrols, and doing stuff inside of the buildings, but in playtest it resulted in LOTS of catching them with their back's turned, and this added some complexity in balancing them properly.

Re: Player count- we've played with the min/max on those numbers through playtest- again, we want to see how the games pan out in the wild for a few weeks, and then reevaluate.

Comment

Originally posted by mellingsworth

Hi Dave,

Something has been in my mind for awhile regarding weapons. More specifically, is there any plans or thoughts on adding bayonets to some of the guns? Many of the guns in this game were war guns that would have a bayonet lug to take a blade. I worry a one shot kill my be a little over powered but a lunge doing 70% damage seems reasonable. The S1897, Mosin Negant, and K98 would have a bayonet lug.

Xbox one

I too have wondered about bayonets, or even just pistol whipping suckers. Gotta think about best key binding...

Comment

Originally posted by SafakAvdan

Do you consider to add action queue, afaik it has been a highly anticipated feature over the years( Like when i press right click to ADS, just because i was in the end animation of something that ADS doesn't work) and also do you have in mind something about the way movement feels clunky. Yeah i am in control but like i am in a dream and movement feels like buffered(idk if it's the right word)

I'm with you- we're looking at this.

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Originally posted by T0N372

Can we expect bots to be removed when queue are healthy? What’s the point of having 20 bots if a game can be quickly filled by real players? PC player here.

My feeling: I would love bots to serve 2 functions:

  1. A great tool to help new users
  2. A "break in case of emergency" feature to pad out a game

My preference is the Chicken Dinner to be won against humans.

Comment

Originally posted by 1RnSghT

why weren't major streamers like chocotaco, halifax etc in the call about future of the game? wouldn't you want the top streamers comments?

My understanding is all of our partners got an invite- I love those guys. But we don't just want top content creators- we wanna hear from everyone! Pros, streamers big and small, PC players, Console players. I think Reddit is a great place to get feedback out there, Twitter as well- don't wait for us to call you, get involved and reach out!