PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




16 Dec

Comment

Originally posted by Siannath

Have you ever considered the idea of releasing a mega-map that contains all other maps and features at once?

My platform is PC. Thank you.

For the record, all of us devs are all extremely online, so ofc we see the crazy Pangea style supermaps that pop up on Twitter/Reddit every now and then. What I like about the idea, is having SUPER DIVERSE biomes in one map- starting on a cold snow capped mountain, and having a final circle in a lush valley, or arid sandy desert, is just a great player story.

Assuming we could overcome performance considerations (maximum terrain materials), I think the big obstacle is game pace. If the map is merely "big", like an 8x8- the change in biomes would seem too sudden- imagine clearly seeing the jungle from on top of the snowy mountain. So then okay- let's try to make a super map, something like 10x10. Now the map is large enough to really sell the variety of biomes, but is it fun? Do we want like, a 2 hour BR map? I'm not sure.

But it's interesting to think about.

Comment

Originally posted by mbcowner

1- For new gen consoles - can we please get the replay system added ?

2- Will PUBG Corp on new gen consoles making use of the haptic triggers on ps5?

3- How about adding ability to start match making for next match in the end match screen after a win or loss instead of having to load back to main menu?

4- Can you please look into adding Paramo and Haven to customs? Even it it means removing the heli, armored car and ai bots on Haven, this map would be so awesome if we could use it in customs !!

Thanks for doing this AMA ! Looking forward to where you take us after reading your recent interviews !

My platform is PS5

Was just talking about those triggers the other day- they feel so good! Also, a big thing we are looking at is the whole "end of game" experience- everything from the fanfare/data/presentation, to allowing you to jump back into matchmaking, is on the table. The Chicken Dinner is one of the rarest, hardest won prizes in gaming- I think we need to celebrate it more!

Comment

Originally posted by xfactor1981

Next gen consoles are here. When can we get 1440 /60 or 120 and 4k and 60 on the xbox sx and ps5? I love having the frames but i play on both a 4k 60 55" tv and a 1080/144hrz monitor 32" and it just sucks that the game plays so different. If i want frames i got to sacrifice the look of the game. Let my beast free.

Xfactor I98l xbox

I want Next Gen to be better too- we're looking at ways to improve internally. Where did you even get one? I'm still refreshing online for restocks like a buster.

Comment

Originally posted by Break-

Hi Dave, firstly congrats on the new role, secondly I'm going to be flogging a dead horse in my questions, I hope you dont mind.

  1. Are you aware of how bad the cheating situation is right now in the game?
    This is mainly ranked, and mainly people using VPN's from Asia. Time scales on the EU servers these cheaters are active, and their names are the only giveaway to this I guess, I could be wrong. After 7/8pm EU time they dont seem to be too active, but in the day its nearly every single game really.
    The only info I've seen from you guys is a Discord report feature, but thats it. With cheaters buying hacked steam accounts with PUBG on for as little as $4, cheats for $1, and the mobile verification code for $0,01, I dont really think a discord report feature is going to cut it.
    We have Battleye, Easy Anticheat and 3 others running right now? What are they doing exactly? Isn't it best you take a more pro-active route into this than a re-active one? With...

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Dude- first of all, thank you. And it's not a dead horse to care about such a big issue!

In short, we acknowledge it as a priority we need to continue combating. It’s a problem that not only plagues the entire video game industry, but more specifically, us…so we’re very hypersensitive about it. For me personally, dying to a cheater the first time is not only frustrating, but it changes your outlook-

It made me question every death I ever had moving forward. Just that little scratching doubt in the back of my mind... "was that legit- or was it BS...".

Obviously, it’s something we’re always looking to improve and we’re always coming up with new measures to counter cheaters (like the ...

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Comment

Originally posted by AutoBrecciation

I play on PC: Do you guys have plans to ever make another 8X8? Seems like you are focusing a lot on smaller maps, which I get for the action aspect, but I kind of like the bigger maps because the games feel epic.

Yeah- 2020 had a lot of tiny map drops so we could quickly deliver fresh experiences. For example- Haven is a 1x1, so that's 1 square kilometer. And Miramar is an 8x8, so that's 64 square kilometers- 64 Havens. So the smaller maps allow us to get something fun, polished, and with some new kind of innovation (destruction/blackzone, random royale, loot trucks, AI ecosystmes) in a timely manner. But now that we've had some fun, and tried to find what's really landed with the fans, it's time to go big.

Comment

Originally posted by PlayerIGN

To Dave: in an interview with gameindustry.biz you said “90% of the time is probably just in the wilderness, with 10% being actual gunfights. To me that says that there's 90% of the match that we could enrich.” Could you elaborate on what you mean by “enrich” and what that means for the direction of PUBG? Is it more AI, keys & rooms, and possibly ‘crafting’ if you can debunk that leak?

What's your opinion on a crafting or craft-like system?

Well I don't wanna give too much away- that's cheating.

But to be clear- I do think "survival phase" (I'll call this anything that's not actively shooting a dude) is pretty straightforward. You've got some nuance with how each vehicle handles, and vaulting/traversal opens up some interesting possibilities- but for the most part it's rather straightforward when measured against our deep gunplay. We don't want to needlessly complicate survival phase either, rather, we are interested in opportunities for everyone in your squad to have fun and contribute, even scrubby Peter, who's a bad shot.

Ideally, PUBG becomes a place where even more unique stories of survival can be told. But it's still gotta feel "PUBG".

Comment

Originally posted by Nazgul19-

Hi mate, good job so far! Is there any chance we will get Panamo back in the game in the future? maybe a mini royale que with Panamo, Karakin and Haven. Maybe add Sanhok to the mini royale too when a bigger map will come out so it will be 4 big and 4 small.

My platform is PC. Thank you.

I think a "tiny maps only" playlist would be rad.

Comment

Originally posted by Kyanosz

Are there any plans to rewrite PUBG with a more recent, better optimized Unreal Engine build?

UE 4.26 was recently released and the next gen UE 5 is coming in 2021. AFAIK PUBG is based on 4.16 and lacks a lot of general performance features (DX12, DLSS, VRS...) as well as Battle Royale specific performance work from Fortnite that is included in newer versions.

The CPU/RAM (speed & bandwidth) requirements for this game are pretty high, yet it newer runs consistently smooth. There are all kinds of bottlenecks that cause pretty hefty frame drops and stuttering (blood animations, smoke, big cities...) probably due to high amount of draw calls on a single core and other things.

So remaking a game from scratch is generally a non-starter, but we always want our stuff to run better- so what to do?

Well, we've got 2 general "levers" to manipulate.

The first is engine side- it's an ongoing parade of optimizations, and backporting/remaking cool features we like from newer versions of Unreal. Our version of 4.16 is very, very different than what's available "on the shelf".

The second is content side- we've learned so much about how to make BR maps, so we are constantly pushing ourselves to get more/better art in, with a lighter memory/performance impact than in our previous efforts.

Used together, we get a PUBG that keeps on trucking along, getting better and better from where we started. We aren't perfect, but we're gonna keep on pushing to improve.

Comment

Originally posted by PubsandDubs

Hi David,

As a content creator on xbox and someone with a very creative mind id really like to see the ability for God mode added to console. The ability to have an observer spawn items into a live custom game would add a very new feel to the game and keep custom games interesting. For example wacky jacky recently did a panzer faust ferry war on PC. One of the most cinematic things ive ever seen on pubg. If you havent seen it i highly recommend watching it.

Adding this would really add an exciting element to the game and allow community creativity to flourish.

It would allow for: -pubg racing with tracks setup -demolition derbies with insane weapons such as panzers only -boat wars -BDRM squad wars -glider wars

Financially these smaller niche communities that pop up are very loyal to the game and also far more likely to buy car skins and personal outfits. If your a racer you’d want more customization.

Do you think this would be possible?...

I totally agree with this sentiment- I think the more stuff we can do to give freedom of play, the better- I've forwarded this to the appropriate team(s).

+1 to death races.

But to be clear- as much as I want it to be, Creative Director is not a god-king role (dang it)- so I can say "this looks like something we should try", but all of the teams on the hook for doing the actual work need to work out where it lands on the priority list versus existing tasks. I'm saying I love the suggestion, but I can't promise anything today.

Thank you for the suggestion-

Comment

Originally posted by WackyJacky101

Hi Dave, congrats on your new exciting role.
How will I as a loyal PUBG fan see the direction of the game change with you as the creative director?

Well, it should be noted that I'm just one guy, the game you've played and dedicated so much time into is the product of a global, passionate group of developers. In some ways it's easy for me to advocate and evangelize a destination, but ultimately they have the very challenging job of translating vision to reality.

But what is that vision? Of course, I can't spill the beans too early, but I'm happy to hit you with the broad strokes:

I want to protect the core gameplay: Land, Loot, Survive- we want to honor what has brought us to the dance, so to speak. This is a survival game, not a very large game of TDM.

I'm passionate about larger worlds: In 2021, you can expect vast new lands to explore, that should remind you why you fell in love in the first place.

I'm interested in fresh experiences: Here's what I love most about PUBG: it's an amazing story generator. So in 2021, we want to give our players more tools to create more diverse stories and exp...

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Comment

Just popping in to say it's been an hour and I've only done a few of these- I plan on doing way more- I'm just trying to be thoughtful and intentional so you guys pick up what I'm laying down- I'm gonna do a ton of these, thanks for your patience-

Comment

Originally posted by WackyJacky101

Hey ive got a question about the tracers on Haven.

I heavily dislike the tracers - its to a point where it demotivates me to play the map. It is extremely bright and I find it very distracting and even blinding when using scoped weapons such as the VSS (because you zoom in on the bright tracers) - combined with the dark surroundings. Also I dislike that enemies can visually see where shots are coming from - even from suppressed weapons.

This definitely ruins the VSS but is also generally super frustrating

Are there any plans to change this and if so when?

Thanks for reaching out Wacky, we always love watching your videos- I remember beaming with pride when you did that Erangel Remaster lore deep-dive, as that was my basement you were investigating! =)

I watched your first night Test Server streaming, and could feel your pain. Something you and I totally agree on, is just because something is realistic, doesn't mean it's fun!

Tracers, even through suppressors, are realistic - but that's not why we've included them. We've included them as a balance feature to make sure players can't totally vanish from view and just rain hell on the rest of the map.

Our goal for Haven was to create a darker, moodier map. A place that gives players the opportunity to hide/hunt each other a little more than in our traditional wide-open maps. But as you would expect, early playtests revealed a map that really shifted the balance to reward the best snipers who could find the best cover. Which feels amazing for the killers, but no...

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Comment

Originally posted by Siannath

I think that Hawkinz (or maybe other CM) said a few months ago that the mini royale map selection would make a comeback. I really think you should allow players select one or more of this options simultaneiously:

  • mini royale (the smaller maps)
  • battle royale (the bigger maps)
  • season map

In the same way that Rocket League lets you queue for multiple game modes at the same time. I think this have some advantages for playes and also for the health of queues. Let's say:

  • If I only like to play bigger maps, I will select battle royale only and wait for that queue to put me in a game.
  • If I like all the maps, I will select the three queues, and the game will put me in a game, no matter if some of the queues are dead, i will get a game no matter what. You can do some smarts in the logic to place players in the game this way. For exmaple, you may want to try to place players in a less populated queue, but if a certain amoun...
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I think the biggest thing we are talking about internally, is how to offer more region specific, boutique matchmaking settings. Each region (and platform) have their own desires and needs, and I think we've been using a pretty brute force method. Of course this is crazy complicated because PUBG has become somewhat fragmented- we've got players that prefer TPP, FPP, large maps, small maps. Some that enjoy the variety, and others that just want to do their one favorite thing forever (this is coming from a guy that used to live on 24/7 Office CS servers).

I see big opportunities for improvement here- the main thing, as you would expect, is we want to get it right, and not make it harder on our players than it already is.

For your questions:

  1. Yes, we've considered almost everything under the sun at this point- the goal is to maximize smiles, minimize frowns
  2. I'm open to whatever makes the most fans the most happy (that's why we are looking at m...
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Comment

Originally posted by Siannath

Are you willing to remove the paywall limitation for the outfit presets feature?

My platform is PC. Thank you.

Yeah Costume Presets are a point of discussion internally right now. What I can say beyond that is that we’re always looking to improve our quality of life features. Sometimes we get it right and sometimes we don’t. I don’t have anything for you today and I can’t promise anything (which is frustrating I know), but I do want to acknowledge this as I/we DEFINITELY hear the feedback around it. As soon as we have more information to share, we definitely will. We 100 percent have room for improvement here- and thanks for your question!

Post

Hello everyone!

PUBG Season 10 - featuring the all-new map Haven - is officially live on PC and will be live on console tomorrow. To celebrate, PUBG has launched a Twitch Drops campaign with a number of PUBG Partners in North America and EMEA.

From today (Dec 16) - Saturday (Dec 19), all you have to do is watch a participating PUBG Partner stream for 20-mins each day to unlock a Twitch Drop to your linked accounts.

All you need to do is visit this link: https://accounts.pubg.com/rewards/season10 to link your accounts. There, you will also find the list of participating PUBG Partners, the items available each d...

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Comment

Originally posted by H4-L3

my question is the following, will we see the return of paramo in the future or will 8x8 maps be the focus in 2021 and in which quarter of 2021 will we see the next "big" map, thank you for your hard work <3(PC)

We've all been really excited to see how much love Paramo has received. I think the cool thing about playing a live service game, is how flexible it can be. When we toss stuff in the vault- that doesn't mean it's gone forever!

I love Paramo, but if it comes back, it should have a little something different/extra, don't you think?

In terms of new content, absolutely large location(s) are the focus for 2021. But we will still have some smaller treats pop up throughout the year- I think we're improving at planning the year more cohesively.

Creating the most authentic game environment possible means engaging with a player’s senses in powerful, distinct ways. What makes PUBG special is how real it is—the discrete components of the game each appearing, feeling, and sounding just right. In our Getting a Sense series, we’re releasing an outside interview with a different PUBG dev every month, highlighting a unique look at a specific facet of the game in context of the five senses—touch, sight, hearing, smell, and taste. While you can’t—or, at least, shouldn’t—lick your screen when you play PUBG, these interviews should give you a taste of the incredible processes that make PUBG a crisp, true to life experience.

 

Four senses down, one to go. We’ve talked about ...

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