Rainbow Six Siege

Rainbow Six Siege Dev Tracker




15 Jan

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flair: official

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With the release of the Battle Pass, there are a few known issues that the team is currently working to correct. For updates on the BP known issues please check here or in our TOP ISSUES BLOG.

Please report any issues you run into with us @ ...

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Originally posted by UbiNoty

Hey there's been a large influx of purchase requests and so processing is taking a bit longer than usual. Restart or wait 30 minutes and see if they show up.

If you still don't see the credits show up in your account after 24 hours please submit a ticket to support!

flair: ubi-response

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Hey there's been a large influx of purchase requests and so processing is taking a bit longer than usual. Restart or wait 30 minutes and see if they show up.

If you still don't see the credits show up in your account after 24 hours please submit a ticket to support!

lfg

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    UbiFate on Steam Forums - Thread - Direct
Have you checked on the Rainbow 6 Discord[discord.gg]? It's full of other passionate players who you can play with!
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    UbiFate on Forums - Thread - Direct
Thanks for the heads up, SunsetHippo! As stated by Ubi-Trippn in the thread posted by Big_Boss_Kai, this issue has been forwarded to the dev team to be looked into further. Any updates will most likely be posted in future patch notes!
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    UbiFate on Steam Forums - Thread - Direct
Hey there! This feedback has been forwarded to the development team. If there are any updates, they will be posted on the R6 website and social media channels!
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    UbiFate on Forums - Thread - Direct
Thanks for sharing your thoughts! This would definitely shake up the meta if it were ever implemented, but there would definitely be some things to consider.

One thing that came to mind is that shield operators could be quite difficult to take down if it requires multiple headshots. For someone as beefy as Montagne, it could take 2-3 headshots to take him down, which could add more frustration to taking down an already rather protected operator.
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    UbiFate on Forums - Thread - Direct
Hey guys! Siege Universe refers to the Universe Team. They are the section of the dev team that creates the Rainbow Six Siege lore and story elements. Hope that clears it up!

14 Jan

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    Ubi_Spud on Steam Forums - Thread - Direct
Hey there, thanks for getting in touch!

We are able to offer Support in English at the moment. Please translate your message, and I will be happy to help! :)

- Ubisoft Support
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    UbiMorning on Steam Forums - Thread - Direct
There was a club degradation earlier, which may be related to your issue. Are you guys still having problems?
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    Ubi_Spud on Steam Forums - Thread - Direct
Hey there Albertkesselring,

The update may not have applied itself correctly, so please verify your files and test again:

1. Restart your computer and launch Steam
2. From the Library section, right-click on the game and select Properties from the menu.
3. Select the Local files tab and click the Verify integrity of game files... button.
4. Steam will verify the game's files - this process may take several minutes.

Hope this helps!

- Ubisoft Support
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    UbiMorning on Steam Forums - Thread - Direct
Moving this to Player Support! Does verifying your game files resolve any of these issues?
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    UbiMorning on Steam Forums - Thread - Direct
Moving to Player Support!
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    UbiMorning on Steam Forums - Thread - Direct
Moving to Player Support!
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    UbiMorning on Steam Forums - Thread - Direct
Moving this to Player Support for better visibility!
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Patch 4.2 contained the fix for the Clash exploit and she was re-enabled and available to play with the 4.2 patch, that went out to PC on Monday, January 13th.

BUGFIXES
  • FIXED – Clash exploit
The Clash exploit is fixed with this patch and we will be re-enabling her on live for each platform as 4.2 goes out. Thank you for your patience and understanding over the holiday period!

GAMEPLAY
  • FIXED – Hostage can be shot and damaged through both reinforced and unbreakable walls when placed too close to either.
  • FIXED – Some thin fragile map props are not properly destroyed when hit by projectiles and other minor prop destruction issues on maps
  • FIXED – Operator hitboxes can clip through reinforced walls and be shot.

OPERATORS
    ...
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