Rainbow Six Siege Dev Tracker


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Latest Patch Notes[PC] Consulate Hot Fix - 30th March 2020 (about 13 hours ago)

24 Mar


Y5S1.1 PATCH NOTES

Post
7 days ago - Ubi_MyAnh on Steam - Thread - Direct

The Y5S1.1 Patch will deploy to both PC and Console on the week of March 23rd.

OBS OBS compatibility with Vulkan (such as capture-mode) will work with the latest version of OBS Studio[github.com] (v25.0).

BUG FIXES GAMEPLAY FIXED – Inconsistent debris when barricades/hatches are destroyed by multiple different weapons.
FIXED – Sound propagation issues when the spikes on a reinforcement are destroyed.
FIXED – Explosion SFX of some gadgets can be muffled if detonated on the back/spiked sections of reinforced walls.
FIXED – Spamming gadget equip/unequip can cause shield operators to take longer to equip their shield.
FIXED – Incorre... Read more

Y5S1.1 PATCH NOTES

Post
7 days ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/1825586982190938172]here[/url].

11 Mar



Over the course of the Void Edge Test Server we've made numerous updates and bug fixes.

APPROXIMATE Y5S1 PATCH SIZES
PC - Steam: 66 GB, Uplay: 69 GB
PS4 - SIEA: 41 GB, SIEE: 42 GB, RUS-UK: 38 GB, SIEJ: 38 GB
XB1 - WW: 43 GB, UK-RUS: 39 GB

[www.rainbow6.com]
Click the image above for the rest of the Y5S1 Operation Void Edge Season Patch Notes.

UPDATES OBS With the release of Y5S1, OBS is now compatible with Vulkan. This inclu... Read more

Y5S1 VOID EDGE PATCH NOTES ADDENDUM

Post
20 days ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/1708492123043895091]here[/url].

27 Feb


DEV BLOG: EXPLOSIONS & SHRAPNEL IN Y5S1

Post
about 1 month ago - Ubi_MyAnh on Steam - Thread - Direct


What happens when an explosion goes off in Rainbow Six Siege? What factors go into calculating explosion damage? How does it all work?

Explosions play a major role in the gameplay of Rainbow Six Siege. They don’t just go boom - they open defenses, create pathways, provide intel and utility, and sometimes they help you get the W. In this Dev Blog we’ll be diving a bit into how explosions work, and how we want them to evolve.

THE ANATOMY OF AN EXPLOSION Destruction in Rainbow Six Siege is unique, and explosions never happen the same way twice.

The damage and destruction that happens once an explosion goes off is calculated in a matter of milliseconds. Players will receive visual and audio cues, and take damage if they are caught in the blast. To make all this possible, our explosion engine must go through several steps.
... Read more

DEV BLOG: EXPLOSIONS & SHRAPNEL IN Y5S1

Post
about 1 month ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/1707364957712926720]here[/url].

25 Feb


Y5S1 PRE-SEASON DESIGNER'S NOTES

Post
about 1 month ago - Ubi_MyAnh on Steam - Thread - Direct


LESION
  • Removed initial tick damage from Gu Mines.
  • Gu Mine damage increased to 6 per tick (from 4).
  • Players in DBNO will not receive any damage from Gu Mines.
  • Removing the ability to see Gu Mines icons through obstacles.
  • Gu Mines icons are invisible beyond 8 meters.

Lesion has been performing very well for quite a few seasons now. As you all know, he combines solid gunplay, visual and audio intel gathering on top of the damage dealt by his Gu Mines. By removing the initial damage tick from his traps, we want to achieve two things. We are addressing the frustration stemming from dying due to an invisible device and offering attackers a window of opportunity to remove the shard. Lesion will still be able to slow down the enemy, and to gather audio... Read more

Y5S1 PRE-SEASON DESIGNER'S NOTES

Post
about 1 month ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/1707364957712303952]here[/url].

20 Feb


Operation Void Edge

Post
about 1 month ago - Ubi_WildWatermelon on Steam - Thread - Direct


Things are starting to change, and Operation Void Edge is sure to throw you for a loop. Two Operators, as different from each other as can be, join Harry’s roster and bring with them talents that stand at polar opposites. Iana is the brain and the technology, while Oryx knows the raw power that the human body can carry.

Many novelties are coming with this unique season, with a rework to the Oregon map and a very special Elite set. Take a look at the many gameplay changes as you scroll through these patch notes, and don’t miss out on the Year 5 Pass!

Operation Void Edge Patch Notes[rainbow6.com]

Operation Void Edge

Post
about 1 month ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/3968171431171700305]here[/url].

13 Feb


LAST CHANCE to get 50% OFF!

Post
about 2 months ago - Ubi-Tatar on Steam - Thread - Direct
Get the Year 4 Operators and more with the Year 4 Pass!
Year 3 Pass holders who purchase the Year 4 Pass will receive a bonus 600 R6 Credits.

https://store.steampowered.com/app/982730/Tom_Clancys_Rainbow_Six_Siege__Year_4_Pass/

YEAR 4 OPERATORS AND BONUS DLC
- 8 new Year 4 operators
- 8 headgear and uniforms
- R6 Charm
- 600 R6 Credits

LAST CHANCE to get 50% OFF!

Post
about 2 months ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/1702860721163737107]here[/url].

30 Jan




In this Season, the Quick Match (previously “Casual”) Playlist will again be receiving updates to its map rotation throughout the Season. There will be 14 maps available in Quick Match at any one time. Below you will find the latest Quick Match map pool.

Y4S4.3 - END OF Y4


Y4S4 - END OF Y4S4.2


Our goal is to give players the ability to familiarize themselves with a more curated selection of maps. We are also aiming to make the playlist more dynamic and enjoyable.

DEV BLOG: QUICK MATCH PLAYLIST ROTATION

Post
2 months ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/1706237168306845753]here[/url].

28 Jan


Y4S4.3 Patch Notes

Post
2 months ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/1698355219508286450]here[/url].

Y4S4.3 Patch Notes

Post
2 months ago - Ubi_Aspira on Steam - Thread - Direct


We’re excited to announce that in patch 4.3 we’ll be testing our first release of Vulkan to live on PC. For full details on what Vulkan is, why we’re bringing it to Rainbow Six Siege, and how to use enable it on PC - please read up on our Vulkan Blog[rainbow6.com].

The Y4S4.3 patch will deploy to PC on Jan 28th and to console a day later on the 29th. For further insight on our balancing changes in 4.3, go check out our Designer’s Notes[rainbow6.com]!

VULKAN API
... Read more

27 Jan


Vulkan API Testing on Live PC

Post
2 months ago - Ubi_Aspira on Steam - Thread - Direct


We’re excited to announce that in patch 4.3 we’ll be testing our first release of Vulkan to live on PC in patch 4.3.

To launch Rainbow Six Siege on Vulkan, please select the appropriate play button when launching the game on PC. You will be able to select either DirectX 11 or Vulkan on your launchers.



WHY VULKAN The Vulkan API provides advantages over DirectX 11 that can help Rainbow Six Siege improve performance on a number of levels.

In brief, the Vulkan API will enable us to make improvements on workload through Dynamic Texture Indexing to reduce CPU cost, and Dynamic Resolution and AsyncCompute to reduce GPU cost. These features are already used on con... Read more

Vulkan API Testing on Live PC

Post
2 months ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/1698355219508234073]here[/url].

Y4S4.3 DESIGNER'S NOTES: MID-SEASON

Post
2 months ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/1698355219507994529]here[/url].

Y4S4.3 DESIGNER'S NOTES: MID-SEASON

Post
2 months ago - Ubi_Aspira on Steam - Thread - Direct


In this latest edition of Designer’s Notes, we'll go into more detail about the upcoming balancing changes that’ll come with the 4.3 patch and give you an insight into the reasons behind these changes.

WIN DELTA VS. PRESENCE


Please note that we are using presence to gauge the popularity of an operator. This notion had to be introduced to reflect the implementation of the pick & ban. Presence definition: “pick rate of an Operator when not banned.” Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per map. We usually compute it per map and per bo... Read more

18 Jan


ROAD TO S.I.2020

Post
2 months ago - Ubi-Tatar on Steam - Thread - Direct


For 5 weekends, take part in the action as you play the Road to Six Invitational 2020 event.

On a brand-new map furnished with bulletproof glass walls creating new tactical situations, you’ll have access to all Operators regardless of who you unlocked. Furthermore, six of them have been fitted with specific outfits for this momentous event, so if you see Blitz, Caveira, Hibana, Mozzie, Sledge or Thermite in a match, you’ll see them decked out in their exclusive themed sportswear.

ROAD TO S.I. 2020 BATTLE PASS
A new, full-sized Rainbow Six Siege Battle Pass filled with a variety of rewards is coming. For 5 weeks, the Road to S.I. 2020 Battle Pass will be available with a Free and a Premium track, and 30% of revenue will go to the Six Invitational prize pool.

As the Operators proudly represent their... Read more

ROAD TO S.I.2020

Post
2 months ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/4068373959834632221]here[/url].

15 Jan


TOP ISSUES AND COMMUNITY CONCERNS

Post
3 months ago - Ubi_Aspira on Steam - Thread - Direct


Updated: 15 January 2020

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.



BATTLE PASS PROGRESSION DATA Description: In certain instances, the Battle Pass may take longer than usual to visually synchronize, or could potentially get stuck. You may not be able to access the Battle Pass progression page in these cases. Restarting the game will fix this issue. Please note: Your progress and items will continue to be tracked and granted. This is only a visual issue.

St... Read more

TOP ISSUES AND COMMUNITY CONCERNS

Post
3 months ago - /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/1698354585015912758]here[/url].

14 Jan


Y4S4.2 PATCH NOTES

Post
3 months ago - Ubi_Aspira on Steam - Thread - Direct


Patch 4.2 contained the fix for the Clash exploit and she was re-enabled and available to play with the 4.2 patch, that went out to PC on Monday, January 13th.

BUGFIXES
  • FIXED – Clash exploit
The Clash exploit is fixed with this patch and we will be re-enabling her on live for each platform as 4.2 goes out. Thank you for your patience and understanding over the holiday period!

GAMEPLAY
  • FIXED – Hostage can be shot and damaged through both reinforced and unbreakable walls when placed too close to either.
  • FIXED – Some thin fragile map props are not properly destroyed when hit by projectiles and other minor prop destruction issues on maps
  • FIXED – Operator hitboxes can clip through reinforced walls and be shot.

OPERATORS
    ...
Read more
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