Rainbow Six Siege

Rainbow Six Siege Dev Tracker




06 Jan

Comment
    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Rainbow6: Defend: long hallways,many small rooms,lots of
sandries.
Its ♥♥♥♥ing a perfect hide and seek place for defenders.
How would you improve Theme Park to make it more playable for you? Did you play the original Theme Park as well?
Comment
    UbiMorning on Steam Forums - Thread - Direct
Originally posted by GhastlyGhostJr: It does not allow you to learn maps better. The most efficient way to learn maps was and has always been going to a private server and going over it. This system still fails to properly educate people on map knowledge. A new player may get to know Favela super well, and then next season their best map gets removed. Now they’re stuck with no maps they know instead of at least one. All this system does is punish anyone who plays the game a lot and doesn’t want it to get stale.

I’m also not sure what you mean about a more dynamic feel, could you elaborate please?
Because this system feels anything but dynamic
A more dynamic feel meaning it doesn't stay the same and changes every so of... Read more
Comment
    UbiMorning on Steam Forums - Thread - Direct
Regarding the Y5 pass, we do not have any information to share at this moment. We will be sure to share here once we have info to share.

About the Battle Pass, we are still digesting the feedback from the Mini Battle Pass in October. We will be posting more information about it soon!
Comment
    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Knobi Kenobi:
Originally posted by UbiMorning: Thanks for the suggestion Knobi! I appreciate the small notes for some of them as well.
I am very happy somebody like you is watching what fans are wanting. I have a massive selfmade list of smaller and bigger changes + content ideas like recruite rework, thunt rework, new weapons, OP ideas + countries and weaponparts for exsisting guns + new secoundary gadgets.
And I really appreciate it when players are thorough... Read more
Comment
    UbiMorning on Steam Forums - Thread - Direct
Moving this to Player Support for reference.
Comment
    UbiMorning on Steam Forums - Thread - Direct
Thank you for the suggestion! I'll pass it along to the team.
Comment
    UbiMorning on Steam Forums - Thread - Direct
Moving this thread to Player Support.
Comment
    UbiMorning on Steam Forums - Thread - Direct
No editions of R6S come with the original 20 operators anymore. With the Deluxe edition, you get the Year 1 DLC operators.Here[support.ubi.com] is what comes in each edition of R6s.
Comment
    UbiMorning on Steam Forums - Thread - Direct
Can you provide a bit more detail about your issue with the system? What specifically do you dislike about it?
Comment
    UbiMorning on Steam Forums - Thread - Direct
Whats the point of map knowledge?
With all these map reworks.
Map knowledge is an important aspect for Siege, as is adapting to the evolving changes to both maps and operators. We have explained a bit more about map reworks and why they happen here.[rainbow6.ubisoft.com]

Originally posted by XVII:
Originally posted by ...
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Comment
    UbiMorning on Steam Forums - Thread - Direct
Thanks for the suggestion! It is important to also know that there is an ongoing issue with players not being able to reconnect back after being disconnected, so it is possible most of those players are not purposely leaving.
A remake system has been a popular suggestion and has been sent to the team as well. Thanks again!
Comment
    UbiMorning on Steam Forums - Thread - Direct
There is an ongoing issue where players are getting disconnected but cannot reconnect back to the match. A fix is currently in the works and should help significantly lessen the number of leavers you have been encountering. Once this has been addressed, we can look back into leavers if it continues to be an issue.
Comment
    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Multihog: - Make DMR the only weapon that kills in a single headshot (and maybe low rate of fire, high damage ARs). There, the game is now much more skill-based. Lucky spraying with a ridiculously high rate of fire weapon is no longer as rewarding. Operator armor now counts for much more, as do weapon damage statistics. Currently, both of these are almost meaningless due to the prevalence of random spray headshots.

The recoil climb assists these random headshots as aiming for the chest will often award the player an unearned, easy headshot kill. Thus, bad aim and a lack of recoil control is actually often beneficial.

- Add a replay system. This is the one game that most needs a replay system because that way you can scrutinize people's most frequently used attacking routes, defending spots, gadget use, strategies—not to mention catch cheaters, which is almost impossible cu...
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Comment
    UbiMorning on Steam Forums - Thread - Direct
Thanks for the suggestion Knobi! I appreciate the small notes for some of them as well.
Comment
    UbiMorning on Steam Forums - Thread - Direct
Drone skins, in general, have been a popular suggestion! I personally would love to have the Rainbow Is Magic drone skin as an option myself. Thanks!
Comment
    UbiMorning on Steam Forums - Thread - Direct
Originally posted by 560ping5fps: İs there a number if a player reported as that time he gots banned?(İ mean if u report one guy 100times he gots banned/example)
How that system working?

sory for bad english.
Reports are reviewed on a case by case basis. Meaning that the team looks into reports as they come in, and review the content. Report bombing doesn't increase the likelyhood of getting banned.
Comment
    UbiMorning on Steam Forums - Thread - Direct
Moving to Player Support!
Comment
    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Macho Man:
Originally posted by UbiMorning: What specifically do you dislike about Villa?
It's way too big, too many rooms, too many flanks
How would you balance out Villa to make it a better experience then?
Comment
    UbiMorning on Steam Forums - Thread - Direct
Originally posted by The Sewer Guide: Casual shouldnt have a map rotation at all.
I get it, new players learn the maps better. But isnt that kind of what Unranked is for, in addition of getting used to Ranked? And if you are going to take those maps away later, doesnt that kind of defeat the point?
I am certainly aware of a lot of players sharing their dislike for the system, but for this thread, I was looking for more perspective from the system as-is, not for suggestions on how to change it altogether.

Originally posted by ...
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