Ready or Not

Ready or Not Dev Tracker




02 Jan

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Originally posted by RodBorza

Yeah, maybe, and it is just the sun shining behind it. But it is very strange that it does project a greenish glow on the floor.

Fun fact about this one, we used to crank all of the materials static lighting GI bounce settings, so a lot of colors would bleed into each other to appear a bit more painterly - didn't always work but this is a good example of how that looked with a lone asset. The suitcase there was made for the old Wenderly Hills Hotel map, which used this process.

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Yknow I feel very accomplished when the game gets hand drawn memes made for it.


24 Dec


23 Dec

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Originally posted by -AdelaaR-

Well let me rephrase that: to me, this looks like it was designed as a PVP map and I wouldn't be surprised if the devs are testing a new PVP mode on this map as we speak. This could be inside information, or merely my intuitive imagination. Who knows, huh?

I do. It’s not a PVP map.


22 Dec

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Originally posted by iIIumi_naughty

Thank you for the perspective! Perhaps that’s why I don’t see it in many games. I wonder if there is a game out there with this mechanic.

Maybe we will be the first ;) we have some old motion capture for this actually. 

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Originally posted by lemfaoo

Any plans for paid cosmetics or emotes? Outside of the cosmetics included in the map pack dlcs?

Also possibly any chance of optional "difficulties" like maybe a "hardcore" / "realism" mode? Possibly with fewer suspects but more punishing if you take a hit?

And please please ultrawide support in the replay mode 😇🙏

Paid cosmetics technically exist with the DLCs but I’m not in the mindset of making our community pay for individual outfits. If there was an appetite to do that at a lower price for just the kit over having to spend more for access to the entire DLC if you didn’t care about maps, maybe. But it’s not on our radar for RoN at this time. 

Emotes as in hand signals? If we ever add that it’ll be a free addition. Emotes like c-walking over a suspect you just shot? Over my dead body. 

Will note that last one. 

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Which outfits are missing that you’d like to see? We moved all of the old kits across to my recollection. 

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Would be a really cool add. Maybe sometime in the future, the biggest issue I could envision is networking, and any issues with sync when the “master” player moves around. 

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Woah that’s a weird one. However the issue reported may have been to do with where the beam met the dot. Good catch - curious does this change when your FOV is lower? 

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Originally posted by likeusb1

Same with the dress at Cherryessa farm in one of the rooms on the far right of the map where you can enter the separate garden area

Definitely little errors we’ve missed but will fix, for a bit of trivia it’s because very early on we had two fabric physical materials: one for characters (hence bleeding when shot) and one for world fabrics (which emit a little puff of dust and fibres) - some cloth materials have the wrong physmat assigned. Hence the bleed. No idea why the C2 has it though. 

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Originally posted by cmdrvalen

The cosmic horror of Ready or Not deepens.

Can’t wait for the lore video on this one 


21 Dec

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Originally posted by Tenien

VOID's back must be sore from all the pats on the back they're giving themselves.

Just a bit of reflection and gratitude - we’re all pretty hard on ourselves while working, you won’t find a developer here thinking we’re the best people on the planet. I thought it was an apt moment at the end of the year to look back at how far we’ve come or offer some appreciation for the community and different teams in the company working on RoN. 


20 Dec

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We have a lot planned, not all big missions. 

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I have no dog in this race but yes it is!

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That’s damn good!


19 Dec

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The real superman teaser no one is talking about 😭


16 Dec

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Originally posted by lemfaoo

Completely honestly

Why did you release 1.0 when you have so much planned / not yet implemented?

Is Ready or Not a 'Live service' game?

We had completed all of the base game levels and implemented all of the content we wanted to implement.

However the plan has never been to step away from Ready or Not after 1.0, I want to keep feeding it new stuff and improving what we can for as long as we can (within reason). Not all of that will be paid DLCs either. :)


14 Dec

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Eventually yes, the plan is to have intros. We’ve mocapped them all!


13 Dec

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We’re going to be looking at improving the SWAT AI in the new year. The babysitting aspect is very frustrating, I agree. 


11 Dec

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Lumen looks so cool. I wish it was just plug-and-play. I experimented with it on our UE dev branch and got some unexpectedly cool results too. Especially when you drop a chemlight and it actually behaves like a real chemlight does.