I haven't really touched on this much before, but we decided to remove the mode selection because it was simply a whole lot of content to QA and bugfix through what was already a really massive update. Maybe some day it'll find its way back. A lot of the team were already pulling some pretty major hours just to ensure the new levels were playable and didn't have too many major issues.
From my recollection however not every new level had variations, though it "hit the spot" for initial early access because we only released with around six levels -- but adding even 2 versions of all 1.0 maps would be a heap of extra work that didn't fit the vision I wanted for the release. Was it the right call? Judging on feedback, it probably was not, but I don't want anyone to think the team removed them out of laziness or as a middle finger to the community.
Bottom line though, is that I'd love to see that as a return once we have less to focus on, especially with regards to desi...
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