CS Gas soundtrack leak
CS Gas soundtrack leak
interesting bug. they definitely do have limited ammo resources and should've reloaded
ok we shall revert.
but in all seriousness, things get worse before they get better, that's game development.
basically the suspect ai are now too smart for the swat ai to handle. we've given them new behaviors that swat don't know how to respond well to. we didn't have the time to work on them for the adam update as it was a mountain of a task to complete. we in fact didn't touch the swat ai code, and it shows. they didn't get dumber per se, but the difference in intelligence relative to the updated suspects are now too great that swat appears to be dumber than they were before when we never updated their behavior (aside from bug fixes, etc.)
in our playthroughs, swat were decently holding up against suspects, and thats all that mattered for the adam update, until we get around to improving them
Also what do you mean by this?
They are unable to do anything anymore
this is untrue. but i've also seen some m...
Read moreIs there anything preventing the modders from implementing this currently?
If yes, can we at least work on that so the modding community can take up the mantle
No. Only we can do it. We need to program the logic in
This is actually just a 1:1 scale of the room Ali codes in
My mousekeys arent reliable, i bought a new mouse and installed new drivers.
They sometimes just stop reacting to klicks while i am still able to move the view and if i click them often they will start working again
Try switching screen mode to fullscreen to see if it fixes dropped inputs
You are the one, Neo.
Hype. I use this mod, excited to hear the update
Any mods?
Try verifying game files as well
Hey, we are aware of this issue and are working on it now. Expect a fix in the next week or so if everything goes to plan
Star Platinum. THE WORLD!
I get that it's not an easy fix, but it should be worked on anyways because now i cannot even see trough the glass in the door on post office or doors on Hospital, it looks off and kind of breaks the realism aspect of the game, i hope they won't be left out forever.
that's an entirely different issue. we're talking about actual mirrors, not any glass surface. mirrors were never enabled on the doors you speak of anyway. only select few places, like bathroom mirrors, etc.
unreal's implementation of mirrors is just weird. for it to work we need to enable an engine wide setting. even when you dont use mirrors in a level, the feature itself slows down the renderer a bit to facilitate it (around ~15% we found, which is a lot for lower-end systems). it cant be switched off at runtime
Coffee!
Chased by, Coffee!
LESSS GOOOOO!!!!
Nice effortpost, lots of great suggestions here.
Most definitely!
Not true. There no code for that
This is a known bug when using shotguns. It only occurs in random places.
It’s likely an error with extracting. We’ve found an issue recently where paths are longer than 250 characters can cause this.
The solution currently is to install the game to another, shorter directory. We’re working on fixing the underlying cause of this and it’ll likely be in an update early next year.
Sorry!
Kinda wish we had more specific notes about what the ROE 'fixes and improvements' were.
Take a guess... fixes penalties that should not be given