Rimworld

Rimworld Dev Tracker




26 Feb

Comment
    Tynan on Steam Forums - Thread - Direct
This was reported here as well: https://ludeon.com/forums/index.php?topic=50465.0

We're working on it, should be fixed in a hotfix build. Thanks for reporting.
Comment
    Tynan on Steam Forums - Thread - Direct
If you could post the log that'd be useful. Its location is explained here: https://ludeon.com/forums/index.php?topic=513.0
Comment
    Tynan on Steam Forums - Thread - Direct
That's interesting. It would be because one file appears a few minutes after the other in the build process. No mods are intended to check version.txt, they should check the assembly version in the game. But maybe we should make this stricter to prevent such errors.

Thanks for discovering that and noting it!
Comment
    Tynan on Steam Forums - Thread - Direct
Originally posted by Coopnt: Did the most recent update just now (rev 601) change some of the Unity .dlls from what they were on 1.1 official release yesterday? edit:(still 1.1.2552 but different rev #)

There was no update yesterday, not sure what you're referring to. Note: The rev number relates to the time of day the build is made, while the build number (2552) relates to which day it is made.
Post
    Tynan on Steam Forums - Thread - Direct
Hi everyone, RimWorld dev here. I figured it would be good to just write a quick post noting what's been important to us recently and clearing up some of the confusion since there are a few myths going around. So call this half a random blog post, half a mythbusting infodump.

Here's some of the things that have been important to us recently:

Supporting modders: I was a modder for 5+ years, back in the days of Unreal Tournament. So mod support, and supporting the mod community has been critical to us for a long time.

That's why we've brought A-list modders like Brrainz and Fluffy to give feedback on our development internally with 1.1 and Royalty. We also did a public beta of version 1.1 to give time for mods to be updated. We added multi-version support for mods so players would still be able to continue on version 1.0 without mods breaking (if modders choose to support that - sadly some did not). And I'm always looking for better ways to help out modders... Read more
Comment
    Tynan on Steam Forums - Thread - Direct
There is a reported bug like this that we're looking into, thanks for adding info to it!

24 Feb

Comment
    Tynan on Steam Forums - Thread - Direct
Like a few others mentioned, the only mod content integrated any time recently was animals art in the 1.1 free update, provided by Oskar Potocki. We also hired him to do art for Royalty. And of course he's in the credits and was thanked in both the 1.1 and Royalty announcements.

Royalty is 100% original and created by us.

Of course there are some passing resemblances to some existing mods, but it's nearly impossible for this not to happen. There are 5,000+ mods for RimWorld, and there are only so many natural and obvious ways to expand the game. So modders have been anticipating things we were going to do for years now, back into the alpha days.

In some cases they actually came after us, it's just that we've been developing Royalty in secret for 16 months so we released later. (e.g. Psychic Awakening mod has a surface similarity to Royalty's psychic powers; it was released in November while we internally implemented psychics around summer.) And in each ... Read more
Comment
    Tynan on Steam Forums - Thread - Direct
There's one new win condition and it involves hosting the High Stellarch (Empire faction leader).
Comment
    Tynan on Steam Forums - Thread - Direct
I expect almost all mods to not depend on Royalty, it's really up to the mod authors though.

The same mod can run with/without Royalty.
Comment
    Tynan on Steam Forums - Thread - Direct
unstable is now equivalent to default branch
Comment
    Tynan on Steam Forums - Thread - Direct
It should run beside mods just fine.
Comment
    Tynan on Steam Forums - Thread - Direct
Yes, Royalty depends on features in 1.1.
Comment
    Tynan on Steam Forums - Thread - Direct
They'll always be there as a faction in the world (the refugee Empire), but there is a designed path where you don't ally with them and instead work against them. You can get roughly the same rewards in different ways, and they add some variety to raids.
Comment
    Tynan on Steam Forums - Thread - Direct
Right after the game released in 2018 I started work on a free update, and soon after that an expansion. Hired a bunch more people, head count is now more than double what it was during RW development, so we're able to develop two things at once. That's how we built the free 1.1 update and the expansion at the same time. I've worked on it directly the whole time.

If you look back to the RW release announcements, you'll note that I said the game is done but I'm not necessarily done with it. I've never been against expansions if they add meaningful new experiences without detracting from the base game. It's a great way to enrich a game after the base game has been stretched to completion (which it was after 5.5 years of development). And it comes alongside a free update with a bunch of new stuff because some improvements just didn't make sense not to give to everyone.

Also worth noting that RimWorld costs $35, not $50, and the expansion costs $20, not $30. Also wo... Read more

05 Jun

Comment
    Tynan on Steam Forums - Thread - Direct
Originally posted by Kulgan from Crydee: My sources say he’s working on a spin off called “Rumworld”:


RumWorld follows three♥♥♥♥♥♥heads from a drunken crashed space liner as they build a distillery on a frontier world at the rim of known space. Inspired by the violent Australian vibe of Bundaberg Rum, the deep spices of Admiral Nelson Spiced Rum, and the exoticness of Bacardi and 10 Cane.

Manage colonists' thirsts, violence, individual drinking preferences, and hangovers. Engage in small-team tactical drinking games. Fashion structures, weapons, and apparel from glasses, empty bottles, lampshades, vomit, or parts of your clothing. Fight bounces, dogs, girlfriends, boyfriends and each other. Torment and urinate on cute pe...
Read more

12 Apr

Comment
    Tynan on Steam Forums - Thread - Direct
Name in Game is still being added, but Backstory in Game is not. Your writing suggests you expect Backstory in Game, so just be aware that if you buy Name in Game it only allows you to enter a name and gender - nothing else.

11 Apr

Comment
    Tynan on Steam Forums - Thread - Direct
Yep. I just pushed an update on Sunday for this purpose.

These updates also include new translations and translation data as well.

28 Mar

Comment
    Tynan on Steam Forums - Thread - Direct
Vampire is scanning to find a roofed area, and the scanning code has a bug where it checks for roofs outside the game map.

Possibly related to having a roofed cell on the map edge, which is relatively uncommon and may not have been tested.

That's what I'd guess from the log. Basically the dev of the Vampire mod will hopefully fix it.

25 Mar

Comment
    Tynan on Steam Forums - Thread - Direct
Looks like missing files. I recommend you delete all the RimWorld files and force Steam to reinstall it.

If that doesn't fix it, it's time to start looking at the mods you're using and figure out which one is breaking the game.