@webdevMason @CentralUnplan @patio11 Availability bias. People are extremely lazy, cognitively speaking. So when asked such a question, they transmute it into: "Name a country where women get sexually assaulted/harrassed."
Since the US is important, it comes to mind quickly, and it satisfies the question.
@gamepressurecom @Bay12Games Awesome thanks, glad you enjoyed it :)
Release date was November 4 2013 for the original DRM-free early access, though the final release was October 18 2018. Release dates are such a complex concept these days...
@IntuitiveLB @gamepressurecom @Bay12Games Appreciated, but it's a simple mistake and nothing damaging or intentional. Let's cut them a bit of slack and save the censure for where it's deserved.
@122ddd2223d @KuuHaKu_OtgmZ Both, plus market differentiation.
Of course dev simplicity isn't a goal itself, it's just a way to directing dev resources to their best use.
Pretty cool to have RimWorld @gamepressurecom's list of best PC strategy games.
They seem to think it was developed by @Bay12Games... but I can't complain about someone mixing me up with a genius.
(release date also wrong, but no biggie!)
@122ddd2223d @KuuHaKu_OtgmZ Easier to implement. No line of sight for shooting up or down hills, no fire spreading up or down hills, pawns climbing up or down hills (pathfinding), no plants spreading on slopes, no 3D geometry calculations for light and shadow, no complex indoor/outdoor evalutions...
@colinMXS Yep it's being worked on, give us a bit.
@space2077 Thanks!
And I'm afraid the next project is: still secret :)
RimWorld wiki is offline due to some trouble with an upgrade. Working on it.
@JustGresh You would need a license to use trademarked or copyrighted material.
@kingl4d
@Victoriio So happy to hear I've made a new gamer :) Thanks Pannacotta
@JacKeown Nothing wrong with writing a story, if that's the task at hand. However you're hiring a game designer, not a writer. Presumably the task at hand is to design games. Slipping into story mode unprompted indicates and inability to think about mechanics and systems.
@BurdenOfCommand @haikus_by_KN It's the wrong place to spend mental effort.
We should be thinking about how players will percieve, pace, and feel about the game, not about how it exists as some sort of abstract system in a mathematical vacuum.
@BurdenOfCommand @haikus_by_KN Yeah I've looked at these kinds of abstract modeling tools in the past and found them pretty useless. Real game systems which are interesting enough to be worth playing have so many non-modelable aspects that the abstraction can't predict anything useful about them.
@BerboLIVE Turn on category mode, it's in the bottom right. No mod needed.
"Take 5 minutes to describe a game about cowboys entering the depths of hell. Any genre."
-If they can't describe anything, fail -If they describe a story instead of a game, fail -If they describe mostly game mechanics, pass
Substitute any other story-like prompt for variety.
Ever wish RimWorld looked more like Ultima VII?
@KuuHaKu_OtgmZ Classic mod, I know it. That is a form of Z-level which skips most of the challenges and opportunities of doing it full DF/Minecraft style. A worthwhile idea but not quite "z-levels", more like teleporting to another map.
@hashtagsbyNoah No, but "bad luck" is a feature that everyone gets :)