@Ben_LaCasse: My half of an art trade! #comic #art
@Brittney_xwx That's not good, but there's probably some info in the log file!
@MilanDierick @Matamur Everyone, me included, much appreciates the quick response!
@koboldskeep I think if a process is too organized and rectilinear, it loses the flexibility you need to deal with real life.
It becomes bureaucratic; needs to be organic.
RimWorld update 1.0.2282 has been released to the main Steam branch and for DRM-free download.
Mainly, this update optimizes load times. Loading should be *much* faster, especially with a lot of mods.
Blog post:
@zarkonnen_com It's never too late :)
Sorry forgot to mention. It's on Steam branch 'unstable'.
@G4MR No. Considering the varying definitions of 'work' and the varied usage patterns for mods I don't think it's feasible.
Small RimWorld update is live on Steam beta branch, build 1.0.2282.
-Localizations and player content updated -Optimizations to loading code
Should be compatible with everything except ModCheck mod, please let me know if there's a problem! Hoping to set this on default branch.
@Srekel I'll consider cutting to \n. I do like the simplicity, though it makes things like user editing potentially problematic if the parser is super pedantic about this.
@Srekel Thanks. Const/formula/range safety are all actually different ways of handling the string leaf nodes' data, which TyD doesn't do at all. So you can totally do all these with the existing TyD spec; you'd just have to write them yourself.
Good ideas for the spec too, though.
Collecting reference to help improve the design of patching for TyD data language ().
Can anyone point me to a RimWorld mod that makes heavy use of XML patching? I want to see the usage patterns to know how we can improve on the data language.
@BurdenOfCommand @GrueGoblin @aJimHolmes @keithburgun @jesseschell @stackedboxes Well, good taste in images then :)
@KailanWalker I'm afraid there's no giant central list.
@BurdenOfCommand @GrueGoblin @aJimHolmes @keithburgun @jesseschell What a perfect image :) You even caught it during a ridiculous rat attack.
@ScottTRichmond Individual countries can sometimes show random jumps due to small sample size. I don't see anything big happening over here.
@ScottTRichmond I'm not aware of any spike?
@GameOnGardner As the others have noted - season 1 and to some extent season 2 are pretty goofy at times. Lots of paper mache rocks.
Stick it out, S3 to the end are some of the best television ever.
@CosmicMenace Write it down as a concept, with a note in red text: "Flesh this out"
The task is to investigate, flesh out, and re-evaluate the concept.
I do this workflow all the time.
@SoftwareIncGame Perhaps you have some interest/comments. Not pushing this really hard but it's something I need to figure out sooner or later.