I made a simple data language which makes it easy to write and edit things like creature/weapon/terrain types. It's now open-sourced under MIT license:
A C# implementation:
Hope someone can get some use out of it!
@RagnarRokh @TheDode3 Maybe no errors. Could just be old-fashioned unoptimized code hitting a worst-case situation.
There's lots of ways to trash performance without realizing it.
@RouvellatT @TheDode3 Means a lot to hear that.
@thisistherevolt @JeremyPenter You're so kind :) Enjoy.
@RagnarRokh @TheDode3 This isn't a threading problem; most likely some mod is creating some repeated errors every frame which causes massive slowdown. It's not a fine-grained optimization problem requiring extreme multithreading as a solution - it's just a bug the modder should fix.
@TheDode3 Thanks for buying the book! I'm afraid I haven't announced any future work, but we are working on something over here.
@CohhCarnage Will Florida Man be there though?
@Thalyd The containers are all from mods, so you'd have to ask the mod authors about that. Base game doesn't have containers.
@kinrany Being honest, it's not strictly bubble sort. It's an intuitive process of comparison and reordering.
Categorization is a great question. I do categorize in some cases (e.g. weapons list) while other ideas go in a big pot.
Unrelated ideas can be compared via cost/benefit.
@TheRealSpoonDog Yeah that happens to me too sometimes.
PS: Nice to see a fellow UT mapper all these years later :)
@FmrPlays Gigantic Google doc. I've currently got like 250+ pages of ideas (various projects included).
Many of these are one-liners. Some are fleshed out sections with details and analysis and implementation plans.
This is basically the foundation of my game design method:
Collective a massive number of ideas over months and years. Then bubble-sort them by doing repeated side-by-side comparisons. The best ideas float to the top over time.
@Thiccolas_123 Unlikely because of how it distorts player motivation and how easy it is to fake with mods or save editing.
@cliffski Success breeds opposition I guess? But yeah developing RimWorld is pretty great.
@nektoplasma @dukope @DigiAntiquarian Great find!
@KelseyLRains @Rhopunzel I'm currently freaking out that someone got a tattoo based on an animal from a video game I made... so I guess we're even.
@zer0sumGames @dukope Intriguing, I should investigate.
@thisisbossi @dukope It's such an obvious idea I feel it must have been done.
House of Leaves got partway there, but didn't have any explicit questions to answer.
@dukope Also fun to imagine creating such a game without a computer at all.
Imagine a book of letters, photos, diaries, and other documents, together with a list of fill-in questions to answer, requiring close observation, deduction, and combination of knowledge to complete.
Played Obra Dinn from @dukope. First time I've seen a narrative deduction game that actually worked.
It's a Dune 2 moment. There's clearly a whole genre of games hidden here, waiting to be created.