Risk of Rain 2

Risk of Rain 2 Dev Tracker




06 Aug


31 Jul


29 Jul


26 Jul

Post
Hi!

As we work between major Content Updates, we still want to make sure we're communicating with our fans. While there isn't a whole ton to talk about, we will try our best to make sure everyone knows we have not died (yet).

== Development Progress ==

Internally, our September content update is chugging along great, and is slated to be better than Scorched Acres (in my opinion :))

The feedback from the community on the types of content and how much of each different content style we added were great to hear. We want to continue our next content in a similar fashion by adding another character, stage, map, monster, items and lots of achievements along with Skills 2.0!

This Update is also refreshing coming off of Scorched Acres because it contains some recurring content from Risk of Rain 1, as shown below. I wonder who could the next survivor be...? (hint: it's not the Miner)

... Read more

24 Jul


22 Jul


18 Jul


16 Jul


12 Jul


11 Jul


10 Jul


08 Jul


05 Jul


03 Jul

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Hi!

This is a bug fix patch to address critical issues that came up in the first week of Scorched Acres. This patch explicitly does NOT contain balance fixes, since we want to make sure players have enough time to figure out new strategies and preferences with the new content.


=== Gameplay Changes ===
  • Fuel Array
    • Increase damage of Fuel Array's explosion from 100% of your health to 300% of your health
    • Fuel Array no longer pierces armor
    • Add new graphics to Fuel Array to clarify that it is not a Sticky Bomb
  • Grovetender
    • Reduce horizontal jump distance to reduce chance he yotes himself off the stage
  • Misc
    • Blood Shrines now take into account shields and barriers to make it more consistent
    • Reduce maximum number of overlay effects (burning, shielded, glass, etc) to 6 from 8 f...
Read more

01 Jul


28 Jun

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This week Scorched Acres went live, and we're thrilled with the reception of the update. This was a big nervous moment for us internally, since it essentially sets the pace for the rest of Early Access.

Overall we're very happy with the balance and design of the content we included, and we're glad the community feels that way too! There are a lot of moving parts with each Content Update, so we're keeping our ears to the ground for anything that felt like it moved too much.

With the release of Scorched Acres, our Roadmap has now progressed forward! Our next update lands in September - and it's loaded with content. Check it out below:




===**Major Points**===
• Very excited about REX's reception! We're seeing a lot of polarizing views, which is super awesome and exciting. We don't want everyone to fe... Read more

26 Jun