Rocket League

Rocket League Dev Tracker




11 Aug

Comment

Originally posted by theshinycaptain

If I create a new account after Rocket League goes F2P - can you give me an example of how I could get Credits somehow other than purchasing, if trading is not possible?

I'm a designer, I'm trying to lay out rules that don't get contradicted later by something that doesn't exist yet.

E.g. if we for some reason gave everyone 500 Credits because matchmaking went down for a week. Those wouldn't count.

Comment

Originally posted by pikunderscored

Does this proxy account get the Chopper EG Wheels, or is a fully setup account required for that?

You get the wheels

Comment

Originally posted by dannyapplesauce

Thanks. It still seems low to me, but who am I to judge what is fairly common.

Edit: Wasn't the limit for Steam more for combating bots, and not necessarily combating scamming, like play-to-player trading scams? To pay $5 to scam someone out of a potentially $100 TW octane seems like a no brainer if I'm a scammer. I mean i guess this might stop those random bots from sending people links to fake steam login sites "TO CLAIM YOUR FREE REWARDS" or whatever is the current bull they are pulling. So overall it's mostly a good thing.

Any price deterrent at all screens out a large category of bots and fraudulent behavior.

You're correct that many thresholds still make scamming profitable. We have to attack the problem from multiple angles, and preferably without preventing trading unless you've spent $100+.

Truly addressing your use case requires all of them working in tandem:

  • Minimum spend to trade (can't spin up thousands of throwaway accounts for free)
  • Better in-game interface to expose scam techniques (working on actively)
  • Adding more trading requirements, like Two Factor Authentication, required to trade
Comment

Originally posted by theshinycaptain

That is an odd way of phrasing it, since you literally cannot receive "traded credits" if you cannot trade.

Was a poor example on my part. Just saying - if you get Credits somehow other than purchasing, they don't count if spent. It's the credit purchase that is tracked.

Comment

Originally posted by Grfine

If I set my steam as primary and Xbox on secondary will I be able to have access to the Xbox items while playing through steam, or would I have to be playing through Epic Games?

Yes, you will have access to your Xbox items while playing on Steam.

Comment

Originally posted by seaishriver

It's probably more like when you play Fortnite on console. You get an Epic username that people on PC can use to add you, but you can't login on PC with it.

This is a good comparison. Caveat for both - you can login on PC if you upgrade that console login to a "full account" with an email address on Epic's website

Comment

Originally posted by Fish_Goes_Moo

Thanks, I assume the proxy account won't effect linking if you want to do it later with a full account?

I don't play anywhere but pc, so I make the proxy account. If I then get it on say switch and want to fully link, I need an epic account. Is the proxy account going to cause a problem. Will Epic see it as X steam account has already been linked to an Epic account (the proxy one RL made) , and then won't let it link to a full epic account that I've now created?

Thanks.

You just need to do things in correct order.

The proxy account you create can be "promoted" to a full Epic Account at any time by attaching an email address on epicgames.com. This is similar to how Fortnite lets players "skip" full account linking but still have an Epic identity for social interaction/friends, but still use that platform to log in/link later.

So in your case, you'd just need to upgrade your Epic/Steam account to a full account with an email, then link your Switch to that account.

Comment

Originally posted by CunnedStunt

Could this cause an issue with smurfing? For example, I'm GC on PC but my PS4 account is somewhere around D2. So I could make PS4 my primary, have my rank at D2 and rep my Season 14 GC title with no punishment? I would personally never do that, but I could see it being an issue for the first little but after this update.

This is all lining up with the next competitive season, so in this scenario you would be going through placement matches once account linking is live. If you're already at GC on one platform, and D2 on another, I imagine you'll be out of Diamond pretty quickly in the new season.

Comment

Originally posted by Baked_Gingerbreadman

Does that mean a one way platform transfer? Or does that mean that its full cross platform trading with the caveat of needing to own said platform?

It is not one way.

Comment

Originally posted by HarvInThePaint

Thanks for the example Corey! Very helpful . Would the same principle work for rocket pass?

2000 credits on switch. Buy rocket pass on switch. Get progress from playing on my PC ‘main’ account. (All linked to epic account)

Rocket Pass is different in that we use your Primary account's Rocket Pass progress and status.

So you would need to purchase RP on your Primary platform to access it everywhere.

Comment

Originally posted by goods03

How does this affect the workshop maps on Steam? If Steam is fully supported does that mean that all of the workshop maps are too? What about the creation of new ones in the workshop?

Workshop will continue to function as it has been on Steam.

Comment

Originally posted by dannyapplesauce

For real. For anyone that is scamming items, $5 seems like a REALLY low bar to hop over to continue scamming.

This is actually a fairly common threshold, it's the same for Steam trading.

https://support.steampowered.com/kb_article.php?ref=3330-iagk-7663

Comment

Originally posted by vicegold

Do Alpha rewards count as platform exclusive items? Or can I use them on my PS4?

Alpha rewards are not platform exclusive

Comment

Originally posted by Aluminizing

As an additional anti-fraud measure, we will also require both players involved in any trade to have purchased at least 500 Credits (players who played Rocket League before the launch of free to play are exempt from this requirement).

Is this limited to purchasing at least 500 credits worth of item(s) in-game (item shop / blueprints) or just purchasing at least 500 credits from your platforms store?

You must purchase at least 500 credits directly, you cannot unlock item shop content using traded credits to bypass this requirement.

Comment

Originally posted by Fish_Goes_Moo

So similar to satisfactory on Steam?

https://steamcommunity.com/app/526870/discussions/0/2299597907738984352/

If you don't want to make an account, it just uses your public steam id to log you on.

I haven't played Satisfactory, but going off their FAQ:

Similar, but meaningfully different. They say very clearly they will not create an Epic Games Account to play online. For Rocket League, you will need an account, but we make it frictionless to get one, and we don't require any personal information.

Essentially, you end up with a "proxy" Epic Account that lets you use our services and is associated with your Steam profile, but doesn't know anything else about you (email, name, etc.).

Comment

Originally posted by FIGHTME_RL

Will existing Steam PC users, after creating their Epic Games account, be able to trade with new free-to-play users who are on Epic Games PC?

Our plan as of today is that PC users can trade with PC users, regardless of platform/launcher. We will let the community know if anything changes with that.

Comment

Originally posted by SumoSizeIt

You will still have access to use the purchased DLC Packs on the platform where they were purchased. We are working to make Premium DLC accessible across platforms, but this will not be available when free to play launches.

Just to confirm because the caffeine hasn't kicked in:

I have premium DLC on PC (e.g. Batman, Back to the Future), and Xbox (Jurassic Park). At release, I won't be able to access Batman on Xbox and Jurassic on PC, but eventually that will be available, right?

Our goal is to make your Batmobile available on your Xbox and your Jurassic Jeep available on your PC, but yes, it will not function that way on day 1.

Comment

Originally posted by kracksundkatzen

Usable, but not cross-platform-tradeable?

If they're tradable currently and not paid (like Blueprint items, Crate items, etc), they're tradable on any platform you link to.

Comment

Originally posted by Djdistress

What about your actual player rank. If i was level 700 on Xbox and level 300 on Steam will this combine to make my new level 1000?

What about your actual player rank. If i was level 700 on Xbox and level 300 on Steam will this combine to make my new level 1000?

No, your primary account will be your source of progression. So if you decide to make your Steam account your primary, you will have an XP Level of 300.

Comment

Originally posted by John_aka_Alwayz

1) I can't tell if esports shop items are included under item shop purchases or not so could we get a confirmation that those items do transfer over?

2) So if my credits/tokens transfer over, can I buy items on the platform with the tokens and then use said items on a different linked platform?

Esports Shop Items are accessible from any linked platform, but cannot be traded to other players.

Credits do not transfer. But if you make a purchase, the items you get are accessible everywhere.

Example:

  • I have 1000 Credits on PS4. I cannot use/access these credits on Steam/Xbox/Switch, only PS4.
  • I purchase a G2 Decal from the Esports Shop with my credits.
  • I can now use the G2 Decal on a linked Steam/Xbox/Switch account