Rocket League

Rocket League Dev Tracker




05 May

Comment

Originally posted by cardzzilla

i'm just here to say hi :) i bookmarked the psyonix comment bot and i think this is first time recall seeing you

Hello! 👋


04 May

Comment

Originally posted by super_special_k

I had the tw chusho decal equipped when I noticed it, but I tested other decals and even no decal and the car was still unpainted.

Gotcha - team's aware of the issue and are looking into it 🙂, sorry for the current inconvenience!

Comment

Originally posted by super_special_k

No worries! I’m on Xbox Series X. I can also load in on my potato of a PC and it’s the same there.

Digging into this a bit - what decal did you have equipped when you're seeing this issue?

Comment

Originally posted by super_special_k

Hey thanks for the reply. Yep, I’ve done multiple full shutdowns/restarts of RL since that big update last week. I can confirm that latest update has been applied, right after which this glitch started happening.

My bad, you totally mentioned it was after the last update in your original post. 😅

Do you mind letting me know what Xbox model you're on? The OG for instance, a One X or a Series model, etc?

Comment

Hey there u/super_special_k , Checking in on this - does the Takumi still appear this way after a full shutdown and restart of Rocket League?
Can you also verify that the latest update is applied?
Thanks!

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Hi there! This is great, are you going to participate in the Drive Days fan art contest? I feel like you'd bring some excellent art to it!

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Hi there! Are you still having issues?

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Day 1: Ted responds

Seems like a fun idea! Happy to pass it along to the art team.

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I'm team Empanada! (So is Pedro Pascal)


03 May

Comment

What are you going to do with all of these? Make your own stadium and have them all set up? Or like a mobile, and have them dangle with the ball and stuff????


02 May


01 May

Comment

I've always thought older arena shooters like Unreal Tournament and Quake had a similar learning curve, especially when it comes to mechanics (double jumps, strafe/circle jumping, etc), and effective rotations.