Oh thats ****in gross. Do you have a matchID? Also if you're PC a client log helps too. We can absolutely look into what the hell happened here.
Oh thats ****in gross. Do you have a matchID? Also if you're PC a client log helps too. We can absolutely look into what the hell happened here.
Raise them into the ultimate god gamer >:]
Sidenote: awesome set up man
Hey, apologies for the late response, this is currently getting looked into and we'll be looking to auto complete this for players soon if we can't solve it in time. We appreciate your patience on it :( it sucks and we're working to figure it out.
Hello Jared,
I was wondering if you had the time to check with the team in charge of localization about the potential of more languages being supported by the game ?
Thank you in advance, Have a good day.
Hey friend, sorry for the delayed response. At this time this is in the "I shot a message to the localization team and am waiting to hear back" stage. Loc is a shared service with the rest of HiRez's games so these correspondences can take a bit.
We found the issue and are currently testing a fix for internally. If it works and the risk to live is 0, we will aim to push it out asap. I appreciate your patience in this as it took a while to chase down what the potential cause is.
EZ. She still needs some work to be done on her. Nothing that you've seen is final, exception being the model. Needs animation cleanup, audio, VFX. The ability and passive need to be pass/fail'd and then finalized, her loadout(weapons, gadgets perks) need to have their proper role/individual identity pass as well(what she has currently was just a basic plugin of perks, not representative for her being a support).
The leak is unfortunate as it steals thunder and also sets the wrong expectations(especially when said gameplay content is incomplete).
Thanks for bringing this up! I'll pass along to QA so we can track/fix this issue
Read moreYeah, but the problem there is, you’re making sense. According to the sycophants here, Jared is new so he is beyond criticism and must be defended no matter what. So we have to just STFU and wait, because him diving head first into useless SMG stats and ignoring the biggest complaint of the past 2 years isn’t a problem for half this sub. He had more concern about fixing replenish that nobody had an issue with than he had for matchmaking, so that should tell anybody that we’re f**ked and this game is doomed. But half this sub is “OMG, Jared is communicating! Nobody say anything bad about anything because JaReD iS cOmMuNiCaTiNg.”
I’m just excited for a month long break after finishing this broken Event Pass that hasn’t given me a supply drop, and I doubt I’m coming back, since Jared has zero clue and no interest in fixing the matchmaking. In his words, hes not equipped to answer matchmaking questions, and it’s not going to happen for a bit. So… the game is f**ked and doomed f...
Howdy, I wanted to respond to this because I'd like to address what I believe are potentially misconceptions.
Go search for the mods of this forum and search their comments. I’m not doing that I just know I saw it from an post about how useless the system was
With respect that is a completely inaccurate statement if it exists. No one from the Support team would have stated that because we use those daily to action players.
I see. I love my S12 Tacticool, so my personal bias has me apprehensive on shotgun changes. Curious to see where each weapon class is heading overall.
And yeah, that's basically what I was thinking; in everything but actual function, it is a slug shot.
lmao a like-minded friend who also calls it the "tacticool" XD I also personally love shotguns and I know a good number of players do too. They are always a tricky thing to manage in shooters so I'm going to do my best in regards
Is that to say, shotguns as a weapon class?
On this note, I was wondering if something like a slug shotgun could be possible? The SKL sorta bring the headhunter shotgun might be a solid base for it, even.
When we introduced S/T our designers at the time did up the damage on some weapons(like the SKL6) to make sure certain things were retained. Like the 1-tap headshot at 110 for example. Post removal I'm reviewing weapons and making sure their TTKs aren't entirely skewed when you factor in the falloffs as a whole. The SKL6 will still have a 1tap head, so I'm thinking of bring that back down to 100 and seeing were the falloffs affect it.
That's definitely something that I've considered. Honestly with out tight the pellet grouping is for the SKL6, it may as well be a slug shotgun. It being a headhunter shotgun is appealing and it's already sitting there at it's ranges.
I definitely want to put KOTH back in it, addressing a bug with it.
In the future I absolutely do want to add more options to it so players can have their fun customizing their games. Adds a lot to the longevity
not really, shotguns should win close range engagements
as they should!
Please don’t take this clip as the game as a whole, they are sprinting into the barrel of the gun, they should die
This one clip definitely doesn't paint the whole picture, I was being a bit cheeky about it tbh :)
This clip, as others pointed out, is more a skill issue than anything else. Enemies charging straight in, one after another, barely acknowledging the person they just saw die in front of them as they familiarize their face with the barrel.
yep, I get that, it is performing within it's range for sure. I'm more looking at it from a "post S/T removal standpoint" tbh
Yeah it's a bit much isn't it?
Just page /u/RoCoJared to take a look, he did that on another thread tonight.
Yep, we are sorting these people out.
If you're dedicated to fixing the core and stability then how come the servers have gotten worse?
I know a guy who isn't working right now but has a pretty impressive portfolio when it comes to networking (he has traveled overseas to help companies). If you want someone who can help fix or point out server health and stability issues and put you guys in the right direction, he'd be your guy. I'm not sure what the difference is when it comes to networking for videogames but going off the basis that it's fundamentally the same as doing any other type of networking, he'll be able to help you guys out with fixing the foundation for the game.
The stability issues are not of willful actions on our side, thats for sure. We have some heavy hitters ourselves looking deeply into it. It's extremely concerning that it's gotten this bad and we want to fix it.
Is a difference in speed depending on the weapon you have equiped (a character who wield an LMG is going to slower than someone havibg a pistol or an SMG between his hands) a possibility ?
Potentially, but we will need to seriously test it internally and with some very experienced players to make sure that direction is the right one.
that's definitely a bug. Will investigate