Rogue Company

Rogue Company Dev Tracker




11 Sep


10 Sep

Comment

Originally posted by noladola

I was in a match yesterday that all of my teammates left. I sat there for 3 rounds dying as soon as I spawned and was never able to surrender.

That is definitely not how the system is supposed to work. You should have been able to call a Surrender and have it automatically end the match. I appreciate you sharing this, we'll need to review it.

Comment

Originally posted by Vimknight

Hey radar. I play your game an incredible amount, I understand you aren't a legitimate avenue of discourse with the dev team, but just note:

Even when relaunching the game, often you load back into the map for a few seconds only to be kicked the instant the load screen is done back to the lobby. I play with a group of 3 friends and I can't tell you the amount of time in the past week that one of us has lost connection and been booted to the main menu/lobby screen when trying to reconnect.

few bugs with players being immune to damage completely for a round or two regardless of location (spawn protection bug)

Other than that this game is genuinely class. Keep up the good work guys/gals involved! and thank you Radar for keeping in contact with the community and helping to keep us all informed on our favourite game <3

Appreciate you sharing that experience. We have been trying to resolve reconnect issues so as you see them please let us know. Ideally we don't want people crashing out of matches at all, but should something happen we want them to jump back in as effortlessly as possible.

Comment

Originally posted by JJand1

Everything was designed great with the surrender option. One thing though that needs to change is when you are starting a match a man down . You have to wait that ten minutes , cause technically we didnt have a person leave in match but before. Something needs to change with that . Either do like paladins and when someone crashes or leaves in the character selection it just puts you in a new queue. Or the system needs to recognize we are in a man down at the beginning and let us surrender quicker.

Leaving that is a very intentional design at this time. If someone doesn't load in correctly for whatever reason (their issue or our server) they need to have the opportunity to rejoin. If ten minutes is too long, that's valid feedback and we appreciate it! I'll make sure the team knows.

Comment

Originally posted by amazingcreators297

Same. It’s annoying. It happens mid game sometimes too which really messed up our gameplay.

But it even happens when it’s just my bro and me in a party and we both play on PC.

This only happens when the match ends but not during the match correct?

Comment

Originally posted by tomskemon88

[bug]My game on switch keeps crashing

We're aware of some ongoing Switch crashes the team is investigating. We're going to resolve those as quickly as possible.

Comment

You need to meet certain requirements (such as be in a match for 2 minutes or have someone leave) in order to use the feature. It's not designed to be a quick way to end a match you aren't enjoying, but there are situations where it's clear things are one sided and we want folks to have a way to end it gracefully.

Comment

Originally posted by orz_8335297

Let me make it simple for you:

Game launches without SEA server: High ping is OK, we'd still try it out
Game launches with SEA server then removes it without any notice whatsoever until HiRezRadar got called out by another post that said they've been conveniently ignoring each and every post like this: We're upset

Is this any clearer or is your- no, I'm not going there, I'm going to be polite.

I'm not sure why we needed a second thread on this topic and would have been perfectly ok just answering this in yesterday's.

I did explain why these servers (it wasn't just SEA but servers in South America as well) were removed when this happened. Admittedly it wasn't highly promoted because there was a lot going on around the Closed Beta launch. More prominent messaging should have happened and I will 100% own that.

I can understand if you don't like or want to accept those reasons but unfortunately that's what I can provide you.

There simply just aren't plans to add any more servers in this phase of Beta. Matchmaking times are currently about where they need to be but of course this could change with Open Beta or our full release. We are not closed off to ever opening more servers again, however this is very unlikely in Closed Beta.

Comment

Originally posted by TobyHensen

I have a clip of me shorting a Dallas in Strikeout and getting a solid 11 IMMUNE hits while he’s zip lining. This was last night after the patch. Are you saying that there will be another? Would you like my clip?

What likely transpired is they spawned next to zipline and took it during their immunity. That is more a potential design issue vs a bug. I'll pass it along to the team.


09 Sep

Comment

What likely happened is your match crashed and in that instance it usually displays the match results from the previous match.

Comment

Originally posted by [deleted]

[deleted]

This item was available for Rep but unfortunately the item had to be removed to fix it's label. It will return in the future for a Rep price.

Comment

Originally posted by purplecodeine

I was REALLY hoping for that Phantom skin this week :(

Soon! Her issue has been fixed and she's slated for a near future Store release.

Comment

Originally posted by YaBoiDudditz

Wait, so when will Dima get the finalized version of his helmet?

It will likely have to be in the upcoming update but we wanted to ensure folks knew they weren't purchasing his complete model. There is more!

Comment

Originally posted by SynysterPC

I'm wondering why a game revolving around strategy and competitive gameplay didn't have ranked as the number 1 priority over everything. I dont see this game attracting as many casuals as something like Cod, so the competitive players need something like ranked before they turn away from the game completely.

Appreciate your thoughts on this. Rogue Company isn't just for strategic and competitive gameplay and quite a number of folks don't put themselves in that category. We of course understand the need for these mechanics and they are very important, but getting the fundamentals of a fun game had to come before adding competitive elements. If the game isn't fun, there is no reason for folks to compete.