Rogue Company

Rogue Company Dev Tracker




24 Jul

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Originally posted by NewFoundRemedy

99% sure it was just for beta access, not for a founder's pack.

This is accurate. I personally set up those giveaways and they were 100% beta access. Sorry about any confusion OP.


23 Jul

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Originally posted by odeszaismyfavv

Yes, I messaged you yesterday about the issue, if you didnโ€™t receive it I can re send .

On here or in Discord? If you did it on here I'm sorry I don't seem to see it. Could you resend?

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Are you writing in about a fulfillment issue?

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It was removed during Alpha in part due to technical concerns, and in part because we wanted to explore a more robust system than last kill per round, that didn't extend the round time as much. It's on our future radar, and we have ideas around POTG or even a team highlight trailer - though nothing decided yet as we have quite a few features ahead of it. :-)

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๐Ÿ˜Ž Thanks for playing!

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Originally posted by ImHully

Is this Gandhi? lol

Ha, no, there are two different Scott's. He's ScottGandhi, I'm HirezScott. We've worked together since Smite though. (Twitter @HirezScott)

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Originally posted by GettnJiggyWitIt

Are you guys gonna add round winning phrases that are announced like Ace or Clutch or other ones that may fit this game environment? I feel like adding something like that would add to the rush of those situations when trying to clutch up a round or being the one eliminating the other team.

Thanks for the great game so far!

Thanks for the question! Round winning phrases are on the way! We want to make sure you feel hype when you make awesome plays.

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Originally posted by FlyinNinjaSqurl

Hey Gandhi, huge fan of yours from the Halo days.

My question for you is what was your experience like in the Lead Designer role? I'm not totally familiar with your career path post-Halo, but what were some of the challenges you faced going from being a professional gamer to a lead designer for a title such as this?

Are there any elements in Rogue Company that fans of competitive Halo will enjoy?

Thanks for your time!

post

Talk about a perfect question! u/FlyinNinjaSqurl instead of responding to this via reddit, I'll make a video discussing the transition in the next week. Don't let me forget radar!

/u/hirezradar

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Originally posted by stash0606

There was a major improvement in graphics between the teaser trailer a few months back to now. Curious, but will there be further improvements to the graphics as well as animations?

Further, will there be more weapon choices added for rogues?

So we will be moving to Unreal Engine 4.25 so that we can support features on the next gen platforms so YES we are going to continue to improve our graphics support.

As far as animations we have a team that is dedicated to improving our female run animations and other anims!

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Originally posted by [deleted]

[deleted]

Not the current teams, no. However I was Lead Designer on Smite from Beta through its first few seasons, and ScottGandhi was a designer on Smite and responsible for the console versions of the game. That was a few years ago though. A lot of the Rogue Company team has had experiences from other Hi-Rez titles at various points, but we also have a lot of awesome new talented artists and developers from the rest of the games industry as well!

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Originally posted by SuperMechaGodzilla

Are there any plans to add in-game identifiers like FPS counter, server latency, etc? Having these on screen at all times is very useful.

The game is looking great and is so much fun. Thanks for your hard work!

Telemetry stats will be coming in the future! We know that information is important for players to have access to.

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Originally posted by ScottGandhii

Why havenโ€™t I gotten any of the stuff from the ultimate founders pack after purchase not even characters are unlocked

Let us look into that for you. /u/hirezradar can you follow up with him?

Please drop me a PM /u/AdHealthy8851

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Originally posted by Sagee-

I know Rogue Mastery is something that is in the works, but is our current character progression being saved, or will everyone start fresh when these masteries are available?

Thank you so much for this thread, itโ€™s always beautiful seeing dev teams interact with the community!

No more wipes, everything saves from here on out! :)

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Originally posted by iamneubert

Will you stay away from loot boxes and keep this a consumer friendly game with a nice item shop?

That is the current plan!

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Originally posted by J02XPH

Is there going to be something like a mission system where if you do something this amount of times for this rogue you get a skin for accomplishing more like a legacy type reward like 10k kills

We have plans for a Rogue Mastery system in phase 2. More information coming soon!