Are you using a Playstation controller on a PC with a tool like DS4? Have you tried to reset all your keybinds?
Are you using a Playstation controller on a PC with a tool like DS4? Have you tried to reset all your keybinds?
Isn't the "report server" button exactly for this ?
Indeed, but I also like to pull reports from the community for the team to investigate.
Hi Rogues,
Over the past few days, I have seen an increase in reports from you about server issues. Unfortunately, the team cannot investigate without relevant data. So I'm asking for your help!
If you are experiencing rubber-banding, dropped matches, matches not connecting, or delayed hit registration, please provide me with the following information:
Thank you!
-K
--
Edit, July 15: We've pulled a lot of match logs from this thread and are investigating the servers that people are landing on in these matches. Please keep these match IDs coming!
External link โI did send a ton and a ton of them already since alpha!
And yet I still see the same bugs in the game.. How do we know that it's being worked on? We've been lied to a many times so I say this how do you know this time will be different!
Also why didn't they just hop on EU servers, I promise you they will find plenty of faulty things themselfs.
Howdy! Let me provide some clarification if I could!
First thank you to anyone who responded to this, the information was very valuable to the team!
This is a specific issue we're trying to resolve and I'd wager server performance is probably one of the top concerns we see here (based on my experience anyway). Here are a couple reason why simply hopping on the EU servers won't yield helpful results.
Thanks for taking the time to share your thoughts, we really do appreciate it. Like a number of you I was here when Rogue was trying to stand on two wobbly legs and all our feedback came through our Discord. I remember driving conversations for that first Roadmap and how excited (and a little nervous) the team was about sharing the future.
Rogue Company is not dead by any means. Our data doesn't show that and the team is still working very hard on our next update which you'll hear more about soon. To be specific to your question, yes we are slowing down updates just a little, adding a week or two more to each cycle. This gives the team more time to test, iterate, and catch any unanticipated issues/bugs which I think all of us would agree isn't a bad thing. Regular Update Shows are still 100% going to happen.
One more statement I'll make is bugs suck. I promise you most of us hate them more than you do, because not only doesn't it represent a failure to implement...
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