Read morePosted this on the forums too, should be nicer to read on here though. :)
What do you like about it, what would you like to change?
As someone who's interested in absolute completion the achievement system is perfect for me, sadly this isn't what I hoped for at all.
Current issues:
- Path system seems useless to me as a high level player.
- Some of the paths seem redundant, just completed two different ones where all I had to do was teleport to GWD and Tollheim
Pictures are pointlessly large. The majority don't convey any useful information e.g. I don't know which task set level, easy, medium, etc most tasks belong to. The rest appear to be the same basic image of the logo. Also the image of the teleport symbol are horribly stretched (see picture). Comp/trim/MQC should use pictures of the cape.
Layout isn't great: Tra...
Thanks for the feedback, I've seen it in most of the places you have posted it :)
A few comments and questions;
Read more"Path system seems useless to me as a high level player." The path system is primarily aimed at new and returning players. It's there to give them a set of short term goals to reach high level achievements. As a high level player yourself you probably wont benefit from it as much. That being said, what kinds of paths would interest you as a high level player?
Some of the paths seem redundant, just completed two different ones where all I had to do was teleport to GWD and Tollheim This ties into the point above. You're a high level player coming to that path, probably after gaining access to GWD and killing a boss or two. All that was left was for you to use the teleport again to unlock an achievement. Imagine this from a new player's perspective though and the path system becomes something that gives you small, achievable goals t...