Runescape

Runescape Dev Tracker




27 Sep

Comment

I posted something similar in the main thread, but I do want to repeat some of it here.

We aren't polling anything. This is conceptual questioning of things that fall more outside 'purchasable direct and accelerated XP' like the question asks to learn from it.

If you hate those three concepts, please do rank them at the bottom. That's why the question is designed this way.

Comment

Originally posted by iTzCodes

You guys must have not liked the first survey which everyone could be apart of, I dont see why we are doing an exact same type of survey for mtx when you just got the answers months ago lol. Grasping at straws here.

Have you gone through the entire survey? Other than the first 20 questions being very similar (which is about understanding you as a player), the rest go a lot deeper than the Player Value survey. If you bailed out because it looked similar, it's worth continuing through.

Comment

Originally posted by toddhoppus

The fact that you guys are including things like this: https://www.reddit.com/r/runescape/s/ndKxW3HszO into your questions is all I need to know.

Any of these questions are conceptual for the basis of learning. So you need to put in a variety of things, including things that have/could exist and technically fall outside purchasable direct and accelerated XP (which is the related thing in that question) to find how people feel.

Ranking questions are good for understanding best of, worst of. We're not polling anything.

So for example - if you're concerned about items like that, ranking at the bottom is clear signal. If we see a ton of answers ranking it low, it's a clear signal that's not a popular direction. Even if it doesn't end up at the bottom, it doesn't mean it even would be a direction either.

We have to be able to have a dialogue on finding lines, preferences, likes, dislikes in a variety of formats.

Comment

Originally posted by taszor_im

Well, two of my ironman accounts got the email.

Yup, this is going to never-spenders as much as it is anyone who's ever spent in RuneScape. Balanced representation is the name of the game.

Comment

Originally posted by Sion_Wyn

Got sent the survey to the emails of 2 of my inactive accounts and not the current 2 that have an active membership on, very interesting

Makes sense - we are very much hoping to get perspectives of Lapsed players as part of this and it's one of the groups we targeted. Any inactive characters will likely be in that pool.

(I should mention there are some active groups invited as well - we're looking for a balanced distribution of player types as best we can).

Comment

Originally posted by getabath

They should have went with this, I have this in my lobby screen aswell. NO EMAIL

Jagex fix your shit

Emails might take a while to distribute as well. As Ryan mentioned, if you are invited, it will show in your lobby screen also.

Post

Hey 'Scapers. Posted this on the website but wanted to also share this here.

We've just emailed a new MTX-focused survey to various players within the community. Given many of you are brilliant at being vigilant on clicking unknown links related to RuneScape - and because we're using a new tool called QuestionPro for our surveys that you may not have seen before - we wanted to let you know this was a legitimate survey.

What is this survey?

Building on the original Player Value Survey, this survey is being emailed to selected player groups to dive deeper into aspects of our additional MTX offerings.

This vital step is all about ensuring a deeper understanding the diverse range of perspectives and playstyles that exist within RuneScape. Through the questions, we're probing into some our considerations for a future direction - and across the varying communities that will be represented, understanding how potential changes may positively...

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    on News - Thread - Direct
A notice on our new survey and updates on the MTX Consultancy

26 Sep

Comment

Originally posted by Overall-Vegetable-24

Jack-O-skull lantern!

not very christmassy!


25 Sep

Comment

Originally posted by kathaar_

Why does Ramen hate Violet?

quite the opposite! he's very protective of her character, so her involvement would have to be done just right

(he would also love to make a third Violet quest for Halloween/Christmas, so regardless of the veto, I wouldn't want to add Violet to a project he's not working on anyway :))

Comment

Originally posted by Ashley-1567

Bring back old xmas holiday rewards. would love the 2005/2006 rewards

do people feel like re-releasing rewards this old would devalue them?

so far, we've kept 2010 as a cap on how old the re-released rewards have been, but are definitely open to consider releasing even older rewards (if not an exact re-release, could be a remaster, could be a replica variant akin to the duellist's hat so you can still tell them apart from the OGs)

Comment

Originally posted by Additional_Prior_634

Violet.

i'm afraid Mod Ramen has already vetoed her

Post

Hello! We're starting work on Christmas for this year, and would love to know what changes you guys would like to see in the Christmas Village 🎅

🎄 What quality of life changes would you like to see?

🎄 What new additions would you like to see? This could be rewards, skilling activities, or something else entirely

🎄 What were your favourite and least-favourite parts of Christmas last year?

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Comment

Originally posted by NationalTrain9353

u/JagexDoom literal the only thing I wanted.

I thought I'd served my sentence and my watch had ended...

Comment

Looking into this!

EDIT: Fwahhhhh, found it! It's because of how close you're cutting it to the pillar beneath you exploding. That runs a reset proc that resets your damage mod as the intent is to knock you backwards off it (It's why your character lands behind where the pillar was rather than where the boss is)

Good spot, epic video, epic detail. TYVM. Fixed Monday.

Comment

Hey Folks, with the release of more aura effects like the Devourer Aura, Flower trail and the upcoming Eclipse halos we have been working on expanding out the aura slot to include more interesting effects and clean up some of the issues that had been causing the aura slot trouble.

Recently we made an update so that auras are no longer hidden on animation, this was a legacy restriction we had in place as aura's generally only affected the hands and in some cases weapons. This is why you can now see your auras while doing emotes etc and it has been a great boon to the fluidity of different auras and effects but we are also actively monitoring for any issues arising from this change.

Right now we are aware that this impacts the flaming sword enhancement and the yellow glow on certain weapons when using activated auras like the jack of trades/lumberjack etc and we are looking to address these specific issues in the future with more targeted resolutions instead of sw...

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Comment

Issue is known and is being investigated, unfortunately it has 2 things going against it, in the grand scheme of things its a minor issue, its not causing something to break or not function its just a visual issue and its resilient. The team has had a look at it from a few angles and not found a quick resolve, so its sitting in the spot of needs further investigation but not high priority so it's gonna be a little slow to turnaround.


23 Sep

Comment

Are you using a familiar? There is a little bug we discovered today that wasn't playing nicely. We're going to hotfix it tomorrow morning