Runescape

Runescape Dev Tracker




02 May

Comment

Originally posted by 6tAsphyx

azure swiftness!

A late fix potentially went in last week and was not included in the notes. If its not resolved in game today it is due to be resolved.

Comment

Originally posted by Phatkez

How is Azure Swiftness still not fixed...? The promo finished last week lmao

I believe a potential fix went in for it very late last week so it was not included in the notes, can you check in game and let me know if the issue persists?

Post

This week we’re bringing you a weapons beta and a free comic book - plus, the chance to have your say in our Spring Survey!

https://secure.runescape.com/m=news/fsoaad-beta--spring-survey---this-week-in-runescape

External link →

01 May


30 Apr

Comment

I've been thinking about this overnight.

I still don't agree with the precedent set by Chosen Commander, and I don't think X50 is a particularly significant milestone. That said, regardless of my opinion on the subject, clearly a lot of people in the thread do think that so it's worth taking a second look at.

Here's what I'll do. If I see an opportunity to arrange content in a way that makes the 250th quest something a bit special, I'll try to make that happen. I can't promise anything, because as I've mentioned in my other examples I'm not going to go to devs and tell them to lower the quality of their work in order to accommodate it.

Comment

Welcome!

I think the biggest advice I can give from the angle of coming from wow, is to take your time and set yourself goals as you go. Wow has incentive to get to the endgame and while there is endgame in RuneScape there isn't a requirement to get there as soon as possible.

Find your pace and work towards whatever goals interest you at that time. Personally I like to set a larger overarching goal like "complete X quest" and then dealing with the tangents I run off on are the fun for me.

If you find needing some extra direction pop into the official Discord (https://discord.gg/rs) and the Mento...

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29 Apr

Comment

Originally posted by MrSquishypoo

People are advocating for it because truthfully it’s not all about the big picture and planning EVERYTHING out for us.

It’s a video game that people play to have fun and relax.

Celebrating little things like 250 total quests and having a fun/dedicated quest for it shows that the devs are also here to celebrate the game and have fun.

The way you’ve broken this down (whilst showing a good understanding and analysis of the game) just makes the game and all the planning behind it sound like a business transaction, and honestly doesn’t make me want me to log in. Just makes the game (and myself as a player) feel like a statistic.

I get where you're coming from, but my take would be almost the exact opposite.

Devs who are here excited about the game have their heads down making the best content we can. We have to account for business factors because we're professionals and we want the company and game to keep going, but what we want to do is make great content.

Lining numbers up isn't a passionate creative thing, it's a business thing. It's a way of creating a marketing moment to drive engagement. I don't mean that's a bad thing, but it's kind of up the other end of the spectrum from raw passion. The sorts of things that devs don't like, but have to accommodate for for the good of the game from a business perspective, are things like "you need to change what you're doing to make a great marketing moment".

Comment

I think I should mention, counter to what I've said elsewhere in the thread, that it's 250 that I'm specifically skeptical about. I don't think Chosen Commander sets any real precedent that X50 quests are celebrations.

I wouldn't apply the same logic to 300, which obviously has a much stronger precedent set as a huge milestone.

Comment

Originally posted by thatslifeknife

Yeah, it shouldn't be derailed like this. There should be a lot more planning ahead so that it falls on 250 and not 249 and 252

That's what I mean though like... right now we're doing much more and more coherent planning than ever before. It's actually lack of planning which makes it easy to switch things around.

As I mentioned at the start, Unwelcome Guests wasn't intended to be a "quest" in the sense that anyone would think to count it towards the total number of quests released. As it happens, the team did a great job and shipped a "miniquest" to which players responded "this is a perfectly good quest, it should be a quest and give a quest point".

We agreed and responded to that feedback by adding a quest point, and now Unwelcome Guests "counts". If we had arranged an elaborate schedule to make sure that a certain quest launched as 250, we would have had to say "no, sorry, we're not adding a quest point to Unwelcome Guests because it will throw our completely arbitrary numbers off" or tell the devs "make sure you don't put too much effort into your miniquest, we...

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Comment

Originally posted by Dev_Hollow

As long as it’s somewhat special like Chosen Commander was, I don’t mind. We don’t need a “celebration quest” like Recipe for Disaster or anything. Just something special.

Edit: by “special” I mean something emotional or reflective like Chosen Commander. But it doesn’t have to be specifically like that quest. It just needs something to stick out from the crowd.

This is kinda what I mean about derailing.

Like say we have a great quest coming up which would be perfect for that 250 feeling in a similar way to Chosen Commander. With our current planned storyline it happens to fall on 249 or 252 or something.

Should we rearrange stuff to make sure it hits 250 exactly on a technicality? Say that really great quests needs 2 quests to lead up to it properly. Should we cut those quests, and tell the story less well, in order to make sure that the highlight quest hits some arbitrary number? This is telling the story less well in order to make numbers line up nicely, which IMO would be irresponsible storytelling.

Comment

Originally posted by Matrix17

Wait chosen commander and dimension of disaster were "special "?

I don't think they've thought about it tbh

Dimension of Disaster was explicitly planned to be a celebratory 200. Chosen Commander I'm pretty skeptical about - it was probably a coincidence, and nothing about it seems celebratory even though in retrospect it is a very significant quest.

Comment

Originally posted by stumptrumpandisis1

What do you mean "derail" the story? If you mean we can't have any quests not directly related to the fort...that is silly. That basically means unfinished questlines like the Gnome series will never get finished since we aren't ever going to get a season dedicated to it. And no more "slice of life" quests like Chef's Assistant or Evil Dave's Big Day Out.

And in my opinion, if you are questioning if it should be a quest or miniquest, it should probably just be a quest.

I'll explain this more later in the year, but it'll have to wait for more announcements and information first.

Comment

Originally posted by CantLandSleepDarts

That's a disappointing answer, I hope you reconsider because we'd love a quest at 250.

There will definitely be a quest at 250.

Comment

Originally posted by woodcarbuncle

Idk I personally always saw the quest milestones as the 100s. Legends Quest I guess is significant but Chosen Commander feels like a stretch.

Right, I don't see any strong precedent in Chosen Commander - it's an important finale with some cool lore, but it's not a celebratory quest in the way that RFD was.

Comment

Originally posted by TheHotstreak

Derailing ONE storyline is a problem now? Not even for a special occasion when you had numerous storylines going around in the previous years. It's like you're ignoring the very essence that made RuneScape...RuneScape.

Come on Jack, I appreciate your hard work but a reply like this just sounds like complete disinterest. Nothing personal.

I'm very focused on delivering quests, lore and stories (as well as other things). That's exactly why I don't consider a fairly arbitrary number to be an important issue to prioritise over other aspects.

For example, if Fort Forinthry had no quests, and only skilling updates, and we saved all that quest time up and used it to make 1 250 quest, would that be better? IMO, no.

Comment

Originally posted by Tkf530

We'd better tell them! /u/JagexJack

We are, but personally I don't see 250 as a milestone that we should derail the storyline for. It's also awkward given our current ongoing uncertainty about which miniquests actually count as quests - so we could have had an elaborate plan for 250, and then reclassify Unwelcome Guests and now it's 251.


28 Apr

Comment

Originally posted by Birzal

Gotta say, these dev updates are a very nice and welcome change to the communication to the players! Thank you for the transparancy! <3

u/JagexAzanna not sure if you can comment on this, but is the plan to release these dev updates in a fixed frequency (e.g. every 3 months) or every time you have some noteworthy updates to share? I'm just curious :)

I can speak to this a little.

We've done these three times since Legacy of Zamorak and we do want them to be a little more frequent than they have been. I think our goal is ultimately to get to around the every-three-months mark for these - and maybe even do a BTS style video format that often as well beyond that.

As with a lot of the communication stuff, we're taking improvements one step at a time - so we'll keep improving and hopefully end up at that cadence in the future. :)