Runescape

Runescape Dev Tracker




23 Aug

Comment

Originally posted by IsSierraMistOk

I could be wrong, but I think this is the issue that I'm having. My archaeology level is 80 so I can access the new site and mine each of the excavation points.

The issue is that I can't use my soapstone. I can't deposit this one material into my storage at most of the deposit spots, but I can at the deposit point by the first excavation point. When I check my storage or try to repair artifacts using soapstone, it says that I have 0 in storage.

I'm not aware of this issue happening for anyone else, could you submit a bug report and include as much information as possible including as clear steps to reproducing this issue as possible. We'll take a look once we have all the data.


22 Aug

Comment

Goddamn

Comment

Spent so much time in IT class playing 8 ball pool...


21 Aug


20 Aug

Comment

nothing too big to read into, just a minor change to something that we'll talk about next week

Comment

Originally posted by UnwillingRedditer

The fact they made prayer-swapping a part of the fight after how much we explained why we hate it, and how naff of a mechanic it is after Raksha actually irritates me.

I am genuinely somewhat un-hyped for the release just knowing that prayer-flicking is going to be part of this. Not because I "can't" do it (I have the Raksha log completed). Not because I need to learn how to prayer-flick.

But because prayer-flicking is a Pre-EoC mechanic that feels like crap in modern EoC and should have been removed except as a sole mechanic (like Jad) in small bursts in some bosses.

If the "prayer flicking" were a "phase" where it forces you to prayer-swap for say 5 attacks while no other mechanics happen, then sure, I can accept that. But constant, Raksha-style prayer-flicking legitimately makes me feel like the collection log will be a grinding slog rather than something I'll enjoy.

Which is a shame, because the idea of a tutorial boss is really good.

It's just a phase (mom).

Prayer flicking is for only a small portion of this encounter :)

Comment

Fair concerns, which I tried to address in the stream, but I know I can't assuage everyone.

Here's some hard data:

Lifepoints:

Base 65000 + (mechanics*35000) + (mechanics*mechanics*5000), therefore:

  1. 105000
  2. 155000
  3. 215000
  4. 285000
  5. 365000

Player damage dealt to the boss will also be reduced to:

  • 1% if the player(s) are way ahead on dps and skipping 4+ mechanics
  • 5% if the player(s) are way ahead on dps and skipping 3+ mechanics
  • 25% if the player(s) are ahead on dps and skipping 2+ mechanics

If t...

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Comment

Originally posted by duskfinger67

Is this going to be unique to this boss as part of the โ€œteaching people to bossโ€ aspect, or will this be deployed more liberally to other bosses?

Are death costs being fixed by removing them?

Death costs are a much bigger conversation - one we're actively having here often as I'm sure you've gathered from the many opinions shared on our streams!

This is just a decision for this boss right now. We want to do everything we can to make sure this boss is the ultimate on ramp to learning PvM.

Comment

Originally posted by CryptographerTall652

Hang on, deaths in normal mode are PERMANENTLY SAFE?!

Correct - only Hard Mode isn't (though we are running a global Free Death Week for when it launches).

Comment

Originally posted by criipi

Any combination of these mechanics is the Normal Mode experience. In Normal Mode, all deaths are safe, so there are no costs or penalties for failure.

Even for hardcores?

Yup!

Comment

Originally posted by Jaysiim

Is the stream live yet?

In 6 minutes!