Runescape

Runescape Dev Tracker




13 Jul

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Sounds strange! I'll try and look into this at some point. If you wouldn't mind submitting a bug report that would help, but don't worry too much

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Originally posted by enromeer

Well thats what I thought too but its kind of strange how you dont get your killcount reduced for each dragon you kill. I have a 148kc dragon task at the moment which means I could technically do 148 solos the way it is right now.

Was kind of hopeing someone has done some testing to see if we get the damage boost, especially because tuska's wrath doesnt even work on these dragons.

If you're running with a team then chances are they're doing either more damage or you're not getting last hit.

I'll take a gander on Monday in regards to the slayer helm thing.

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Fix incoming Monday :(

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Originally posted by saltmine69

which for valuable drops is fine but this is a shit response when it comes to souls. 5/8 souls at 3.3k combined kc and this rng fest has completely ruined anachronia for me. there is no need for these things to be this rare, especially at 200m slayer.

I wasn't replying to anything regarding souls, not to say the same response wouldn't be adequate. The rarity for any soul was implemented with the introduction of PoSD, including souls that have been added since then. I appreciate you have a personal grievance, but balancing the droprate for your specific situation would not work when it gets scaled

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Originally posted by Thykothaken

Can we have another identical dude at the other base camp start/end of the course? I keep doing the course back and forth, so it'd be nice if there was one on each end.

Something I'd thought about but won't be in for Monday, can look into this for sure :)

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Originally posted by Nolifedemon

sorry believe it or not we actually did this when he came to visit to show me!, I suggested jumping up and down the starting block a few times before running a lap, and yet still no avail.

Oh no :( just as a last check, you will have needed to back-track at least 2 obstacles before it decides it needs to reset anything.

Other than that you've done the right thing in submitting a bug report, but it won't be until Monday before anyone can look at it

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Originally posted by [deleted]

[deleted]

How are you so sure that one doesn't exist?

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Originally posted by Nolifedemon

sorry just to chime in, we watched this, he is NOT, i repeat NOT, getting the xp drops or the 10 pages, its kinda hard to miss when you get the pages.. he has just done another lap now and again nothing.. his agility xp has changed by 10k xp in total for 7 laps..

Sounds frustrating, sorry about that. Can I advise you look at my other comment and try resetting his position to the base camp?

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Originally posted by thehotcuckcletus

How does the agility timer work ? I get the lap timer in the middle of the lap, isn't it supposed to be for the whole course , I don't understand it.

Depending on where you start the course will determine where your lap starts and ends. If you can't remember where you started, head to the base camp, use two obstacles and then back-track on them. This will reset your starting position to the base camp :) on monday there will be a way of doing this by talking to the agility dude that gives out lap times!

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Originally posted by [deleted]

[deleted]

Nothing to fix, that's called rng

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I believe we have fixes for both of these coming Monday, if not it'll be the week after. :)

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If he is hitting all the obstacles then there's little chance he's missing out. He may be getting lap bonuses somewhere on the course that isn't base camp, which is fine :)


12 Jul

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Originally posted by WasV3

Arent buyables skills not balanced around the gp/xp cost?

The more expensive something is the faster the xp/hr is

There's no way we can accurately gauge the price of an item during development, though we can make an estimate on where it may end up when considering other similar existing items, we don't balance around that. Buyables are often balanced by the level required

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Originally posted by MarkAntonyRs

What gp/hr are we supposed to get? Have you balanced it around the fact you have to hunt the crap ones with no drops/poor xp before you can hunt the best ones, or pay extortionate prices that net a loss because there's no use for the t3 meat?

I've hunted the best ones, at about 250 kc and have only lost money on these. How rare are these drops? I'm now forced to continue for God knows how long, and as the pieces crash even more, I'm coming closer and closer to not making a profit even if I get a drop...

The xp isn't good enough for how intense and expensive these are, and the drop rate is too rare to continue risking money when all other hunter is free/profit. I enjoy killing the dinos, but am not going to do it if it's not worth doing.

We dont balance around the time required to obtain resources if they're tradeable, for the same reasons we wouldn't balance herblore against the time taken to grow the herbs.

I don't have any numbers to hand on XP specifically, but we've been watching it closely and will continue to do so, same with the drops. I hope you'll forgive me that i'm not going into more details on what we may or may not plan on doing.