Rust

Rust Dev Tracker




01 Nov


29 Oct


28 Oct

Comment

If you're experiencing this issue please can you try the following while we continue to investigate:

  • Restart client, connected to EU or US Facepunch Small 2 then disconnect and connect to your desired server of choice.
  • If the above fails try a system restart.
Post
    holmzy on Steam - Thread - Direct


Happy Halloween!
The Rust Halloween event is upon us! We've released a mandatory patch containing lots of spooky features, enabled the Trick or Treat event, NPC scarecrows and much more!

This year we've added a new addition to the Halloween event: Frankenstein's monster!



To get started building your own monster first you must slay scarecrows and mummies which roam the lands. Once you've collected a head, torso and legs. Craft yourself a Frankenstein's table and place the body parts within the table, awaken your new pet monster and control it by pressing "P".



The monster will follow your orders without question. It'll... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Oct


22 Oct


21 Oct


19 Oct


14 Oct


09 Oct

Comment

Originally posted by DeeYouBitch

[Bug] Weird bug with bag timers, when it gets down to 0 it then just randomly jumps to 120s. Killing yourself after the jump it appears back as usable

We've pushed out a fix for this issue.

Comment

Originally posted by Mad_OW

The spark on nodes on Rustafied EU main is about 1m above the node, floating in the air.

Can't hit it either.

Edit: https://www.reddit.com/r/playrust/comments/q3jjbw/brand_new_stars_update

If anyone else is seeing this issue please state which server you're on.


07 Oct

Comment

Originally posted by RSN_Razor

[BUG] Heavy scientists seem to not spawn on rigs when called in.

Testing alongside Oxide developers and other server owners, this issue appears to be a problem with third-party modding Oxide / uMod framework.

We do not believe this to be an issue on our end.

Comment

Originally posted by Rapidsniperz

[BUG] leaving on a balloon from cargo kills everyone on board https://www.reddit.com/r/playrust/comments/q3j22o/do_not_try_to_leave_on_a_balloon_from_cargo/

Looks like the cargoship parent is overtaking the hotairballon - we'll get that fixed.

Update - We've pushed out a fix for this issue.