Rust

Rust Dev Tracker




21 Jun


18 Jun


17 Jun


15 Jun


11 Jun


10 Jun


08 Jun

Comment

The benchmark demo needs updating, it lost compatibility with the last update.

It's on the to-do list


06 Jun

Comment

This was my mistake, no one was banned and everyone could rejoin immediately. No one was banned for building inside a rock, just me been an idiot entering an incorrect value.


04 Jun

Comment

Originally posted by iddk_

[BUG] teammate's nametags don't appear in alot of situations, full killed my teammate at mili tuns on accident and lost the entire thing because of this shitty bug

Is it that they're not displaying at all or is it the delay?

Edit - We plan to release a fix for this issue shortly.

Comment

Originally posted by mingoflemingo

[BUG] Animals are de-rendering at a super close distance. Ill tag it, it takes off like a bat out of hell and is out of render range in less than like half a tile, and just poof it's gone. My settings are the same as always with draw distance all the way up.

This is linked to your "Graphics Quality" setting. I agree, they do tend cull too early. We'll explore increasing their culled distance.

Comment

Originally posted by SGTShamShield

[BUG] Animals don't always register hit sound when shot, and often run at hyperspeed away from the shooter.

Thank you for the feedback, we'll look into the hit marker issue.

Comment

Originally posted by WatchScotch

Censorplayerlist now enabled by default on servers

Either it isn't, or it doesn't work because battlemetrics seems to be still reporting every name normally, using the steam playerlist also shows the names normally.

Edit: I just checked a facepunch server and it is enabled there, so maybe it didn't get pushed to all servers?

As /u/hunted5 has correctly pointed out. If server owners are using Battlemetrics paid service the list will not be censored due to they're grabbing the player lists from rcon.

We're exploring solutions for this.

Comment

Originally posted by hunted5

[BUG] Players banned with the centralized-banning are still able to access the server via rust+

[BUG] TAB in F1 menu no longer toggles tabs

[BUG] using aimanager.nav_disable 1 on your server will create massive amounts of spam in console and logs

Thanks for the reports.

1 - This is the current intentional behaviour and not a bug, something we can explore implementing in future.

2 - Thanks, we'll look into that.

3 - We'll have this resolved shortly.


03 Jun

Post
    on News - Thread - Direct

This month brings the new contact system, a complete AI rework along with updated animal models and Rust+ IFTTT integration.
Post
    holmzy on Steam - Thread - Direct
Contact System
We've added a new system for keeping track of the players you interact with.

You'll find a new tab on your inventory screen which will open the contacts panel. From there you'll be able to use the various controls to flag a player as either friendly or enemy. This will change how their name tag shows up when you encounter them in the world. Players are automatically added to the 'seen' category if you've been in close proximity for several seconds.

Any player who kills you will be added to your Enemy list.





You can select any contact from the list and filter by category (friendly/seen/enemy) as well as assign a contact to a category.

Binoculars have also received a buff, and will allo... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/252490/announcements/detail/3056235532838403243]here[/url].