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[2022] SCUM - Development updater #16
over 2 years ago -
/u/
-
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A lil somethin somethin: You can find the details for this event on the announcement page
here
.
over 2 years ago -
Beda
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Another start of the week another development update! Check out what we've been up to this past week.
Bugfixing.
Adjusting trench foot mechanics according to feedback.
Optimizing bandwidth for the UI.
Working on farming replication system.
Transferred boats to the new vehicle physics system.
Resolving UI bugs.
Further work on transferring the UI to the new system.
Refactoring prisoner code.
Support for Danny Trejo character creation.
Upgrading internal commit system.
Researching infections.
Further work on respawn rework.
Creating modular meshes for references.
Created blockout layout for the new powerplant POI.
Created modular industrial building.
Working on a new stadium.
Reworked the high school building.
Finishing up Danny Trejo tattoos.
Fixing up female characters.
Working on the new main menu rework.
Further work on Wild Hunters concept art.
Created low poly for tractor armor.
Creating rigging and vortex weight for Mr. Brenner.
Further work on improvised Grenade launcher.
DT11B short textures.
Created the Defender chassis.
Creating new clothing.
Creating new heavy armored vest.
New vehicle animations.
Audio bugfixing.
Working on the new rifle sounds.
Working on new trader voicelines.
Resolving the issues with whitelisting.
Catching and banning cheaters.
Reporting feedback from the community.
Reporting the bugs.
Adjusted trench foot parameters.
Adjusting BB doors parameters.
Adjusting footwear properties.
Creating design documents for further regular updates.
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