about 2 years ago - Beda - Direct link
Hey hey people, another Monday so you know it's Dev update time.



  • Reviewing the code.
  • Working on the modular BB proof of concept.
  • Finishing up the modular vehicle model for testing.
  • Working on the new vehicles damage model.
  • Working on the vehicle attachment system.
  • Resolving issues with experience gain.
  • Tweaking some door related systems.
  • Reworking the character creation backend system.
  • Refactoring the character appearance code.
  • Bugfixing.
  • Resolving issues with the network application graph.
  • Resolving issues with the network performance.
  • Working on the ATM UI.
  • reworking the Character criminal record UI so it's not dependent on UE blueprints.


  • Opening up some of the apartments in Samobor city.
  • Unwrapping and texturing the Nuclear powerplant buildings.
  • Creating the ruined parts of the reactor building.
  • Creating the diesel generator building.
  • Finishing the repair and construction assets.
  • Placing down spawners on the new POI.
  • Working on the Ferris wheel.
  • Finished the nitrogen oxygen processing plant.
  • reworking the office containers.
  • Working on the diesel generator room.
  • Working on the powerplant admin building.
  • Bugfixing.


  • Working on the barber NPC head.
  • Working on the modular vehicles animations.
  • Working on the SKS model.
  • Redesigning the criminal record panel.
  • Working on new concept art.
  • Mapping out the new quad model.
  • Working on the farming animations.
  • Bugfixing.
  • Creating barber NPC clothing.
  • Working on pesticide items.
  • Finishing up farming plant meshes,
  • Working on the barber NPC animations.
  • Working on the SCAR-H model.


  • Resolving the issues with voice chat.
  • Resolving the issues with puppet sounds.
  • Working on new weapon sounds.


  • Testing upcoming features.
  • Community feedback.
  • Catching and banning cheaters.
  • Steam bug reports and general discussion.
  • Working on the International program 2nd wave.
  • Bug reporting.


  • Working on the radiation effects design document.
  • Working on the EOD suit design document.